I hope I can follow you: A parallel process for the weapon to move to the position of the event? so it won't be simultaneously.. correct? they have to move the exact same time. is this even possible via move route and parallel process or am I missing something?
Which plugging do talk about in...
well. moving towards player. because the enemy wants to kill the hero doesn't he?
and the event has the same. logically, they won't take the same way together.
- no screenshot needed - you could've asked which movement route both of the events have in first place.
I believe screenshots aren't...
because than I have something like this:
Monster 01 having weapon 01 - Sprite
Monster 01 having weapon 02 - Sprite
Monster 01 having weapon 03 - Sprite
Monster 02 having weapon 01 - Sprite
Monster 02 having weapon 02 - Sprite
you see where this is going? ;)
there will be lots of...
1) The title says "event moves..." so please consider this "events pretending to be visible enemies".
2) no plugin used
3) it is NO cutscene. It is an event (with visible weapon) which should <walk together with another event but being permanently ON the event>
4) and about that Transfer Event...
hey guys! =D
some enemies do have weapons. and to make them carry them, I thought of parallel processing a "Transfer Event to X/Y (of the Enemy) Location. Yeah does work great. UNTIL it moves. The Enemy has to do one step in order for the Transfer event to let the weapon follow.
there is a...
Hey guys! Who can help me with this situation??
Player sees a stair but can't reach it because of a big hole.
If he steps on hole (which is Terrain Tag _1 = X/Y stuff..) the player graphic changes to falling and is getting back to where he started.
He discovers a switch, which he stepped on...
You fall into a pit when stepping into the black.
there is a platform moving from the right to the left.
you can go onto this platform to avoid falling.
you stand still from the moment you step on the platform which should carry you to the other side!
Of course you can walk on that...
Can you reduce Jump Speed? like 20% decrease or something?
And is "Jump" going over everything? How can I stop "Jump" from doing that?
For example don't jump over an object wich is supposed to be pushed / and not jumped over.
EDIT: YEP.68 - Smart Jump | did the job with...
thanks for that informative understandable post right there! I feel understood and think that there are some missing information on how to do things the new way. I'm still treating stuff like I used to as Rpg 2000 was new. I'm having success with my old school stuff but there are a few things I...
this is by far the best message I've encountered in this post! You really do understand what I want to do. Thank you sir!
I'll take a look at Yanfly's and will tell you, if this will be the solution for my problem but as you said, it may be limited to an amount which is not much...
"If the lion knew her own strength, hard were it for anyone to rule her". This would be my custom title if I had enough spaces for it. Coming off of personal pain, I'm glad I found the original quote I've tweaked.
The sad reaction was not because I want you to credit me. (terms clearly say no need to credit) but because those maps are meant to be used as inspiration or guidence. You are ofcourse alowed to use them however you want