Basically, to change to any class the class needs to be able to equip any weapon.
Let's say a warrior can change to a mage or archer.
The class warrior must have the weapon type staff (mage) and bow (archer) and sword (warrior).
Whenever the player equips a weapon type staff (short...
The demo was terrible at first. LOL
Text message was loading slowly but became fast afterwards. Side view battle was horrible. The graphics were cut off.
I guess we developers need to optimize the gameplay and resources for the devices at the first stage of development.
By the way, i'm using...
Plugins i'd like:
1. Yanfly Ace common event shop. With different costs and not showing and cost if it is 0 cost. In Ace I had to ask for a script to remove the 0 cost.
2. Skill restrictions ex plugin that limits the times a skill can be used in battle. Also a way to reload/reset the number of...
High DEF, High HP, High ATK, able to cover allies but slow and can not heal by potion or magic.
A mage that use guns. The only unit able to 'repair' the golem knight and alter its parameter in battle.
Quick. Less MP and use low tier magic.
"If the lion knew her own strength, hard were it for anyone to rule her". This would be my custom title if I had enough spaces for it. Coming off of personal pain, I'm glad I found the original quote I've tweaked.
The sad reaction was not because I want you to credit me. (terms clearly say no need to credit) but because those maps are meant to be used as inspiration or guidence. You are ofcourse alowed to use them however you want