As the month ends I'm finalizing my game demo, and I'm looking at I want to accomplish with it. Ultimately I think I've done so to the point where I'm quite content.
My question to you is, for those of you who are working on/have already released demos- what did you want to accomplish...
I was wondering if it's feasible for someone to make an add-on to Yanfly's plugins that, as the title says, treats a debuff as a state.
To give the situation; I have a fight right now where characters will experience an agility debuff. I have a skill that I'm designing to remove a...
I'm trying to make a custom state that lasts for one enemy attack; instead of doing damage, the enemy will instead take some. Essentially, a one-time counter that nukes itself upon activation.
Right now I'm playing around with the Thornmail state-
I'm having trouble figuring out how...
I'm doing some test deployment in preparation for a proof of concept demo, and I keep running in to this problem when I click the deployed game-
I've doublechecked and I am clicking the Game application, there's no index in the www folder, and I for one am very confused. Can I get...
Is there already some sprite for a hatch between tables/counters/etc? See the hole here-
And see this kind of thing;
I almost feel like a modified trapdoor sprite could work as well, but I wasn't have much luck finding one. Maybe I was just looking in the wrong place, though.
Your hand in mine
My hand in yours
We'll pull each other through
Though walls may crack
And towers fall
It's us they will look to
See the end as only a new start-
What the world can never tear apart-
Starheart is a project I've worked on for nearly six years, off and on; what...
So I'm curious - what playlists/radio stations/music do you guys listen to when you're working on your games, whether writing, coding, mapping, or whatever? For me, I have a 'working' Pandora channel that's mostly without lyrics when I need to get some stuff done, but if I want to just...
The way my skill system is going to work is that each time you use a skill, a variable related to it increases; if the variable increases enough, you learn the next skill. This way, the learning tree is based on actual usage as opposed to level or JP. Using Yanfly's Action Sequence Pack...
I'm using Looseleaf sprites in my MV game (I know, I know, they're pretty much placeholders for now- though they don't look half bad with the rescale) and I have a single child sprite. I can't remember where it came from, but I was pretty sure it was from a generator-...
"If the lion knew her own strength, hard were it for anyone to rule her". This would be my custom title if I had enough spaces for it. Coming off of personal pain, I'm glad I found the original quote I've tweaked.