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  1. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Have fun :)
  2. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Thank you :-) I've found the illustrator on Fiverr,  and the composer on IndieGameMusic.
  3. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Just me and my colleague. But from time to time we were helped by a coder (especially during the integration with Steamworks), an illustrator (logo), also we hired a composer to write us an original soundtrack.
  4. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Thanks :-) It took over 3 years from the very first concept, but at the beggining it was just a side project. After a year I quit my previous job to put a full steam into Crudelis, and since then we needed 2 years to finish the game.
  5. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Moo MoO mOO MOO moo MOo mOo.
  6. Wilczek

    Crudelis - A unique 60 minutes long RPG

    To be honest, I don't know. Our current plan is to translate Crudelis into Russian (which we've been struggling with for the last few months) and to deliver a limited, physical edition of the game. Also, we are prototyping our next game, but it's too early to get into details ;)
  7. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Actually it is available on Steam since Jan 20 ;) It is being listed as a DLC, and delivered in .mp3 320 kbps + FLAC formats. Thanks. I wasn't sure if the soft, blurred shadows would fit, as some people argued they're breaking the rules of pixel art.
  8. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Thanks, I really appreciate your feedback. It means a lot to me :)
  9. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Thank you, I'm glad you liked it! :)
  10. Wilczek

    Crudelis - A unique 60 minutes long RPG

    We're extremely busy ironing things out before the release, but we've got something for you too! :) Check out another track from our OST, composed by Richard Wurth:
  11. Wilczek

    Crudelis - A unique 60 minutes long RPG

    The story is very important to me - making player bored is probably the biggest sin possible :P Speaking of maping itself, we've decided to go 100% into parallax mapping and not to use a single tile in the editor. This allowed us to add more details - for example, one of your locations...
  12. Wilczek

    Crudelis - A unique 60 minutes long RPG

    Crudelis is a 60 minutes long steampunk RPG game. You're Henry - a young scientist obsessed with an idea of bringing people back to life. Unforunately, the experiment was interrupted and you have only 60 minutes to solve the mystery of your death.     Henry Shackelton is the main...
  13. Wilczek

    Amaranth's Super Simple Mouse System for Ace

    Here it is: http://pastebin.com/TxKQa3WK (Also, check at WebArchive: http://web.archive.org/web/20131120005133/http://ezmash.net/devblog/?p=49 )
  14. Wilczek

    Amaranth's Super Simple Mouse System for Ace

    I had the same problem, but it seems I've figured it out. Replace lines 707-708 if @step < 1 clear_pathelsewith if @step < 1 check_event_trigger_touch_frontelse
  15. Wilczek

    Combine messaging scripts

    I'm sorry Shaz for posting in the wrong section. Anyway, I needed a sleep to figure it out. In case you have that problem too, the solution is pretty simple - just add the timer into dialogue lines. <<text_id>><<face: Actor, 0>><<position: bottom>><<background: normal>>\T[1]Blah blah
  16. Wilczek

    Combine messaging scripts

    I have a very hard time combining two messaging scripts: Language File System (http://forums.rpgmakerweb.com/index.php?/topic/17964-language-file-system/) and Window Timer (https://dl.dropboxusercontent.com/u/23043573/RPG%20Maker/RMVXA%20Scripts/Window_Timer.txt). Both of them use similar...
  17. Wilczek

    Keep mouse cursor in game window

    The solution is very easy - replace line 337 ShowCursor.call(1)with ShowCursor.call(0)It will not prevent the cursor from going beyond the screen borders, but you won't see a system cursor icon anymore.
  18. Wilczek

    Launcher - Create Adventure Games - Disable F1/F12, Disable Keyboard as Controller, Fullscreen with

    Astracat111, I'm very pleased with your launcher. Finally a working solution to F12 problems :) I've got three questions: 1. I'm using attached Shaz's Super Simple Mouse Script with Magno's Fullscreen Fix (http://pastebin.com/iX8chhKW) . Is it possible to lock a mouse cursor in the user max...
  19. Wilczek

    FyxInput

    Yeah, I'm also interested :)
  20. Wilczek

    FyxInput

    Does anyone have a contact with FenixFyreX? I tried reaching him by email and PM nearly 2 months ago, but none of them did the trick.

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