Just me and my colleague. But from time to time we were helped by a coder (especially during the integration with Steamworks), an illustrator (logo), also we hired a composer to write us an original soundtrack.
Thanks :-) It took over 3 years from the very first concept, but at the beggining it was just a side project. After a year I quit my previous job to put a full steam into Crudelis, and since then we needed 2 years to finish the game.
To be honest, I don't know. Our current plan is to translate Crudelis into Russian (which we've been struggling with for the last few months) and to deliver a limited, physical edition of the game. Also, we are prototyping our next game, but it's too early to get into details ;)
Actually it is available on Steam since Jan 20 ;) It is being listed as a DLC, and delivered in .mp3 320 kbps + FLAC formats.
Thanks. I wasn't sure if the soft, blurred shadows would fit, as some people argued they're breaking the rules of pixel art.
The story is very important to me - making player bored is probably the biggest sin possible :P Speaking of maping itself, we've decided to go 100% into parallax mapping and not to use a single tile in the editor. This allowed us to add more details - for example, one of your locations...
Crudelis is a 60 minutes long steampunk RPG game. You're Henry - a young scientist obsessed with an idea of bringing people back to life. Unforunately, the experiment was interrupted and you have only 60 minutes to solve the mystery of your death.
Henry Shackelton is the main...
I'm sorry Shaz for posting in the wrong section.
Anyway, I needed a sleep to figure it out. In case you have that problem too, the solution is pretty simple - just add the timer into dialogue lines.
<<text_id>><<face: Actor, 0>><<position: bottom>><<background: normal>>\TBlah blah
I have a very hard time combining two messaging scripts: Language File System (http://forums.rpgmakerweb.com/index.php?/topic/17964-language-file-system/) and Window Timer (https://dl.dropboxusercontent.com/u/23043573/RPG%20Maker/RMVXA%20Scripts/Window_Timer.txt).
Both of them use similar...
The solution is very easy - replace line 337
ShowCursor.call(0)It will not prevent the cursor from going beyond the screen borders, but you won't see a system cursor icon anymore.
Astracat111, I'm very pleased with your launcher. Finally a working solution to F12 problems :) I've got three questions:
1. I'm using attached Shaz's Super Simple Mouse Script with Magno's Fullscreen Fix (http://pastebin.com/iX8chhKW) . Is it possible to lock a mouse cursor in the user max...
I know this was months ago, but I don't completely understand the lunatic states program (how you set it up). I just want to apply a stone state (and death) to a character after x amount of time. Can you show me an example of how to set it up?
Wish I could respond to @CraneSoft's latest profile post, but it does remind me. Anyone else out there who likes the Souls series not because of draconian git gud difficulty, but because of its melancholy atmosphere and various cool medieval equips?