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  1. Reverse the "Substitute" mechanic?

    Thank you, this should work!
  2. Reverse the "Substitute" mechanic?

    I'm making a game with a guest character who you have to escort. He has auto-battle and is a bit of a coward. I wanted to give him a 'hide behind someone else' mechanic, where if he uses a skill, he forces someone else to take damage that was meant to him. Is there a plugin to that, or something?
  3. Make a character's chance to resist a state change according to variables?

    Thanks. If it's not asking too much, would you know a good tutorial for the basics of scripting? EDIT: Scripting for MV in specific, I mean. I already have some experience scripting in general with javascript.
  4. Make a character's chance to resist a state change according to variables?

    For example, a variable that follows how 'holy' a character it. Getting blessed at the church or using holy skills adds more to this variable. Then an enemy uses a skill that inflicts a state called 'curse'. I want to make the odds of resisting curse to be equal to 100%, minus how many holy...
  5. Is there any way to paint level A tilesets directly below level B tilesets?

    No,no, they are on the correct sheet. It's just, I made the building first, then painted the ground, and the paint ignored those tiles because there was already something on them. I'm just wondering if I have to delete those tiles first and then repaint them over the ground
  6. Is there any way to paint level A tilesets directly below level B tilesets?

    For example, this; Is the only way to put the grass under the stones to paint them over the stones, then pain the stones over them again?
  7. Would there be any issues of using RTP assets from different iterations or RPGM in the same project?

    For example, using RPGMaker 2000 music in a VX Ace project? I do own both makers (got them in a bundle). If yes, what about using RTP assets from a maker I do not own? I do not own MV, for example. Can I use assets from it?
  8. Accessory/trait that makes you get extra money/exp at the end of the battle?

    Thanks! Shame about the money being all or nothing tho :T Guess it's time go learn ruby
  9. Accessory/trait that makes you get extra money/exp at the end of the battle?

    I wish to make it so whenever a battle is won with the Thief character in it, the player finds a bonus 10% gold. I think Yanfly's Victory Aftermath would allow for it with some tweaks, but I can't find any download for that script that still works >_>

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