$gameTroop.members().hp() < $gameVariables
Where 1 is the number of the enemy in the troop and 3 is the variable where you stored the hp.
I want to store enemy health hp into a variable so later I can activate an event that will only happen if the enemy has not taken damage...
The idea is: this you are fighting 2 slimes
guarding and not doing damage allows the slimes to give text speeches.
How do I do that?
When I try to do a conditional branch that activates if my character guards the event does NOT activate.
Scripts I'm using in this order...