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  1. thekingohearts

    Translating a script from Ace to MV

    Thanks bgillisp that did it for me
  2. thekingohearts

    Translating a script from Ace to MV

    Is it possible to create a conditional branch to detect if  this control variable Control Variables > Game Data > Enemy #'s > HP is lower than the Max HP of an enemy.  Thank you for taking the time to answer my question Shaz
  3. thekingohearts

    i officially have mv! any tips & tricks ?

    Alright I recommend yourself a scope of what you want to do first Find out YOUR strengths as a designer and weaknesses.  You can create great experiences with this software I recommend checking this out to start. Watch tutorials and get familiar with the program its very...
  4. thekingohearts

    Translating a script from Ace to MV

    $gameTroop.members()[1].hp() < $gameVariables[3] Where 1 is the number of the enemy in the troop and 3 is the variable where you stored the hp. I want to store enemy health hp into a variable so later I can activate an event that will only happen if the enemy has not taken damage...
  5. thekingohearts

    Battle Event, activate when doing no damage

    Wait never mind I forgot I changed the state in the Conditional branch from  State-Guard To In the party, program still doesn't detect when I guard to activate a battle event
  6. thekingohearts

    Battle Event, activate when doing no damage

    I FOUND THE ANSWER! I changed Span from BATTLE to MOMENT
  7. thekingohearts

    Battle Event, activate when doing no damage

    In this simple example I just want the game to detect that someone is guarding But that text doesn't activate when I go to Battle Test... and only select guard 
  8. thekingohearts

    Battle Event, activate when doing no damage

    The idea is: this you are fighting 2 slimes guarding and not doing damage allows the slimes to give text speeches. How do I do that? When I try to do a conditional branch that activates if  my character guards the event does NOT activate. Scripts I'm  using in this order...

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