Having some more trouble with the collision of rpg maker. I realize when moving events move they check the boundaries of the sprite(box) at the same time as moving into the next tile. Is there a way to check and run events at the middle of the tile/event and not the edge?
In testing I have a solution to this problem by doing two more conditional checks.
IF $gamePlayer.x == $gameMap.event(this._eventId).x && $gamePlayer.y -1 == $gameMap.event(this._eventId).y && $gamePlayer.direction() == 2
IF $gamePlayer.x ==...
Been trying to recreate a project made with VXAce in MV and I noticed some problems while testing the collision detection with moving events. I'm using events that are set to a route and kill the player when the event touches the player, or the player moves into the event. Problem is when...
I am running into a critical error in my game that I have just noticed. I am still determining if this is due to any scripts or modifications to the core, which has been very minimal.
I have a event that walking towards the player with the options:
Though, Above Characters, and a...
This days I couldn't do anything... My mind is so confused and I couldn't work at all, I only wanted to play video games with my friends and that made all my projects delay a lot. Someone else feels this kind of thing sometimes? :/