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  1. OO

    Terrax Lighting Fade Event's Light

    Howdy, I'm trying to simulate daylight through windows. I'm wondering if anyone has figured out a way to have an event's light fade off/on instead of the quick result of something like the plugin call: LIGHT OFF 2?
  2. OO

    Speed up workflow with Browser-Sync

    I became frustrated game testing with MV's in game tester, so I installed node.js and browser-sync and put together a .bat file so that my test window automatically refreshes every time I save my game file. I'm on windows, mind you, i'll bet there's an easy shell script for mac. After correctly...
  3. OO

    Galv's Layer Graphics (fogs, parallaxes, mapping)

    I had luck with this method for fading layers (you'll also need the plugin to allow variables to be called using "v26" method: YEP plugincmdswvar)

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Bored with my life (owo)
is Gotcha Gotcha Games Inc. = KADOKAWA CORPORATION? I haven't found this topic yet, Want to know for credits on my game. Thanks.
If you get everything you want, when you want it, it kills your creativity. If you never get anything you want, you're forced to be creative with what you have.
Old chiptune loops free for use.
I think I've got my hero designs pretty much finialised ( still got some tweaks. ) In the end it'll be the four outfit colour variants with four different skintones.

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