Hello everyone, thank you for your support!
I wasn't clear at all of what i wanted to do and I'm so sorry about that T_T
So basically what i want to do is that all the maps runs at 896x504 and all the entire things in the game like battle, menus etc stay at 1280x720.
So you mean, it can't be...
Hello everyone i hope anyone can help me with this.
I'm having a bit of compatibility problem with victor engine battler graphic setup plugin and RGSS atb plugin.
The victor engine plugin is refreshing all the sprites to iddle even when they should do the "chant" motion while charging the...
i have a problem with RGSS MOG fast travel plugin. I really hope someone can help me because I'm going nuts T_T.
I want to stop the map from moving when you select a location.
Instead, i want the world map to be always in the center and full screen (like a fix image) and only...
Yes that one was me actually i think xD but, that didn't solve the problem entirely. You alway have to wait for the end of the turn in order that the battler goes to his position.
Still didn't figure out a"smoother" way to just have the battlers in the right position.
Does any of you experienced problems positioning battlers with row formation plugin running with the yanfly battle core?
Also, when you add a battler in the middle of the battle, the added battler goes into a random place which is not in either any of the selectable row (even...
With that plugin it doesn't show the error but also doesn't show the event indicator xD
Do you have any other idea why it doesn't load the png file in the eventindicator folder? It works perfectly with the exe file tho... T_T
since yesterday I'm trying to upload my game as web browser game but there is one plugin that cannot be read by the browser.
The plugin is eventindicator plugin by MOG.
Of course i tested the game in local and it works and also the exe version works.
Also i tried to switch off...
I just had another quick look to the yanfly video and she uses the boxs with the faces which i prefer not use, instead i want the clean classic rpg window (final fantasy alike) but with the possibility to adjust the gauges as i please xD that's about it basically.
You absolutely got my point with that!
I also use basically 80% of yep but since they are not free anymore (I had the whole collection last year i can't believe i deleted all the files i had T_T that's so sad they are not for free anymore).
I will have a look to that plug in and let you know if...
I'm so sorry for being so vague:
I am not using yep_battlestatuswindow actually i didn't think about that, you think it can solve my problem?
I want to have control of all the three gauges of the actors (i don't use enemy gauges) so hp mp and at gauge. I would like to be able to modify width...
Can anyone tell me if it's possible to change the width of the gauges with yanfly atb system?
I tried elly's atb and it works amazingly but it has a bug with the casting animation:
If the actor gets hit or selected during the casting it stops the motion.
OR if the motion is set...
UPDATE: I solved the problem.
After hours of despairation and traumas, i started to do random things with events.
apparently when you add a battler to an ongoin battle if rowformation plugin is enable the added actor
will position himself in standard position which is not designated to any row...