Your plugin seems to disable preventive and surprise attack battles since it probably is skipping BattleManager.onEncounter(). Yoy might want to look into that.
Since you're triggering the battle through an event command, I'd suggest adding it into the code run by the command, like this:
Hey Fomar! Big fan of your plugins and In search of Immortality! This is a great plugin, I'm playing a bit with it atm. I have a little addon suggestion that might make some weapons even more spicy.
Just changing line 132 to
I was supposed to upload this plugin a couple of weeks ago but kept procrastinating about it.
Anyway, here's my newest plugin:
Invictor's: Where Was I?
Remember in FF7 (the original) where you could check access points and enable a marker to point at your character?
Got an error with your newer version:
rmmz_managers.js:2030 TypeError: this.pause is not a function
at MessageWinNew.Window_Message.updateFaceAnimation (LvMZ_AnimatedFaces.js:255)
at Scene_Map.update (LvMZ_AnimatedFaces.js:232)
Do you want your boss battles to use a different Background Music without having to use event commands?
Are you planning on having riddle enemies that would use a different, more mysterious music track?
This plugin allows you to specify different tracks for different enemy troop IDs. You can...
You're actually seeing it the wrong way.
Rpg maker has always been about giving you flour to make whatever you want with it.
VisuStella is giving you cookies, but maybe you wanted to use the flour to make pasta.
But no, VisuStella gives you cookies.
Modifying code is not about copying it for...
Hello Chaucer, really nice plugin!
I'm having some strange effects, however, where the fog seems to disconnect in a rectangular way in some places:
I thought, maybe it's my resolution (1088x612), or maybe one of my plugins is caunsing interference but...:
Tried on a freshlymade project...
Excellent plugin! And great addition, now with conditions! One question though, are conditions compulsory? I was using your previous version and I downloaded the new one, copy-pasting all the icon captions and now they do not appear. I don't know if it's a compatibility issue arisen with...
It is because of users that fail to appreciate what programmers such as Yanfly or Olivia are doing that things like this happen. How many more SRDudes, Himes or Galvs do we have to lose until people cease this selfish behaviour?
Passive 1: Just create a Custom Confirm Effect and in it create a variable, let's call it user._totaldebuff. Have a conditional for each state, if the target has X state or debuff, variable += 1. Then, on a Custom Regenerate Effect have the MP rate you want be multiplied by this variable...
Hi Ramza, me again! =)
I was trying to make something different based on the Mending state. The idea is having a Regenerative state that jumps into another ally when the affected has full HP, and if possible, make it jump to the ally with the lowest HP rate. Do you think it possible?
Update... no scam calls all day. I think they learned their lesson. And I'm working on a fake anti-piracy video, featuring a fan game I'm making in MV. If I had the permission to make the game a licensed game that I could sell (rather than having it totally free like fan games are required to be), I'd use a really cool anti-piracy screen...