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  1. Zeriab

    So, will MV ever get the promised features?

    Here ya go: https://github.com/rpgtkoolmv/corescript Feel free to fork your own version and do whatever you want to the game engine. This fork appears to be quite active for example: https://github.com/thinknathan/corescript P.s. Game Engine != Game Editor P.p.s MZ is not a carbon copy of MV
  2. Zeriab

    Saving taking up to 60 seconds and loading 25 seconds

    I wrote a bit about how to read tye profiler here: https://forums.rpgmakerweb.com/index.php?threads/major-concerns-about-performances-of-mz.126912/post-1121154 That is for MZ. For MV it looks slighly different. The same methodology works.
  3. Zeriab

    Saving taking up to 60 seconds and loading 25 seconds

    Is it a local save file? 60 seconds sounds like something weird is happening. How big are your save files? Profiling is always a good idea with performace issues. F12 brings up the dev tools when testplaying the game. Click on the performance tab. This allows you to record a bit of you playing...
  4. Zeriab

    RMMV Save to default on last saved game?

    Glad to hear it ^^ I did a few more things than what you requested: The first slot is now named Autosave 1. You may want to change that on line 140 to this.drawText('Autosave', x, y, 180); :yswt: The ID of the other saves are visually reduced by 1 so File 1 comes after Autosave. The save file...
  5. Zeriab

    RMMV Save to default on last saved game?

    Try and see if this suits your needs. Place below somewhere YEP_SaveCore *hugs*
  6. Zeriab

    Concurrency is the recipe for so much fun... ;~;

    Concurrency is the recipe for so much fun... ;~;
  7. Zeriab

    Major concerns about performances of MZ

    Ah yeah, those values can give an indicator, but they don't tell you that much. Instead you'd want to dig down into the individual frames. Here is an example where I clicked on a task for a 18.6 ms long frame. Divide 1000 with the task length to get an estimate of the FPS (all frames taking...
  8. Zeriab

    RMMV FPS Slowdown with 2880 Events, How to Improve FPS of this Massive Project?

    F12 brings up the dev tools when testplaying the game. Click on the performance tab. This allows you to record a bit of you playing your game. It will then analyze the recording and tell you where it spend its time. Super valuable information when trying to optimize your game. That said, I have...
  9. Zeriab

    "Cooking utensiles may become hot because of heat" - Sometimes reading the manual is fun

    "Cooking utensiles may become hot because of heat" - Sometimes reading the manual is fun
  10. Zeriab

    Don't Fear Coding... you know more than you think.

    Eventing in RPG Maker is a Domain Specific Language (DSL) I would argue that it is also a visual language
  11. Zeriab

    Major concerns about performances of MZ

    F12 brings up the dev tools when testplaying the game. One of the tabs is for the profiler. This allows you to record a bit of you playing your game. It will then analyze the recording and tell you where it spend its time. Super valuable information when trying to optimize your game.
  12. Zeriab

    Master Plugin List

    Or is too lazy to do so *hides*
  13. Zeriab

    RPG Maker Community... it's time we see other people

    Nothing wrong with trying out and using other engines. Doesn't mean you have to abandon RPG maker to do so. I am currently making a game in Unity. I am still here. Hmm... Abandoning RPG maker for a while may help in focusing on learning the new engine. Experiencing and solving problems in...
  14. Zeriab

    Applied for a position as a Java Developer. Acquired job: Test framework developer.

    Applied for a position as a Java Developer. Acquired job: Test framework developer.
  15. Zeriab

    When testing chooses you

    When testing chooses you
  16. Zeriab

    When you publish games it is super exciting to see how they fare :3

    When you publish games it is super exciting to see how they fare :3
  17. Zeriab

    @Shaz Your great number of post cannot be explained by that alone. Even without those you would...

    @Shaz Your great number of post cannot be explained by that alone. Even without those you would still easily have over 9000
  18. Zeriab

    Obfuscating Code

    For fun I tried debugging an issue someone mention in VS's discord channel. I ended up tracing the issue into some of the obfuscated code. The default dev tools has a pretty-printer (you can say it de-minimizes) and a nice debugger. Debugging the obfuscated code was a bit of a hassle, but wasn't...
  19. Zeriab

    In these hug-depriveret times, remember that e-hugs are safe

    In these hug-depriveret times, remember that e-hugs are safe
  20. Zeriab

    RPG Maker XP/VX Encrypter - When your project exceeds 128 MB

    Ahh, missed your questions. VXA uses a different encryption scheme. While it could provide some benefits in terms of speed I don't believe the value is enough to be worth the effort. VXA does not have the 128MB error, it is instead limited by its the 32-bit nature, which an encrypter can't...

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