Text SE - V1.0
Last Update: 2012.07.23
This Script plays a SE you define in the module at the top every x letters.
These settings can be made in a module:
SE File Name
List of methods:
Correct Sprite Display - V1.0
Last Update: 2012.06.26
2012.06.26: Update to V1.0:
This script corrects how sprites will be displayed, to prevent errors happening when the sprite is higher than 32px and the tile above it is set to star...
Didn't find anything about this, did anybody notice this before?
If you have an event with a sprite that's bigger than a tile (32px) and walk directly below a tile set to star passability the top is cut off.
this might not be that bad for the usual player sprites, but if the sprite gets even...