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  1. ct_bolt

    anyone know of any full time work? looking to earn at least $2000 per month. Currently working...

    anyone know of any full time work? looking to earn at least $2000 per month. Currently working retail (earning about $1600-$1800 per month)
  2. ct_bolt

    Good luck man! I really hope things go smoother soon for ya. I know how that is. Life is pretty...

    Good luck man! I really hope things go smoother soon for ya. I know how that is. Life is pretty rough these days for me also. (Not gonna get into the specifics here). Hang in there bro, life will get better soon. Well just gotta believe that at least. Stay strong fellow game maker! You got this!
  3. ct_bolt

    RMMZ [Javascript] Shifting only select elements of array?

    Another one for ya guys... kind of has me stumped... Shifting only select elements of array while keeping the rest of the array as is though. Example: const a = ["A", 4, "B", "C", "D", 1, 2, 3]; How would I shift only the numbers while keeping the rest of the array as is. So the first shift...
  4. ct_bolt

    Making an Enemy a breakable object on the battle map.

    I could probably offer some help but first need clarification... you say "battle map". Battle and Map by default are different "Scenes" (unless using an "on map" battle plugin) ...you just want to play an animation in the "Battle Scene" upon a certain enemies defeat?
  5. ct_bolt

    RMMV How to display picture 1 on top of picture 2?

    No prob. :):thumbsup-right: Updated to v1.10: CTB_YEP_PictureCommonEvents(MV) v1.10 Addon Demo: Click Here to Download No longer requires the "-1" trick. Now has a new script call to place the image on top of all pictures. CTB.PictureToTop(pictureId) Demo requires...
  6. ct_bolt

    Oh good 'ol Barfus, totally forgot about that one... loved how unique that was (especially for...

    Oh good 'ol Barfus, totally forgot about that one... loved how unique that was (especially for the time)
  7. ct_bolt

    @KakonComp Heck yes! That would be awesome. RM95 Game List: Click Here to View In the meantime...

    @KakonComp Heck yes! That would be awesome. RM95 Game List: Click Here to View In the meantime I think I'll perhaps check a few of these out ;)
  8. ct_bolt

    RMMZ Noncombatant follower/party member

    Yay! Glad to hear. No problem happy to help. Updated to version 0.20 just now. v0.20 - CTB_NonCombatantMZ: Click Here to Download (Gamma) Cleaned up code and now supports evaluated notetags for things like switches and other javascript. So you can set a notetag like this...
  9. ct_bolt

    RMMZ Noncombatant follower/party member

    v0.20 - CTB_NonCombatantMZ: Click Here to Download (Gamma) Started a plugin for this just now. Uses a Actor's Notetag to determine as of right now... Actor Notetag: <Noncombat:true> Give'r a test run ;)
  10. ct_bolt

    Part of me is really missin' the good 'ol days of RM '95... goodness just seems like such...

    Part of me is really missin' the good 'ol days of RM '95... goodness just seems like such simpler times
  11. ct_bolt

    RMMV Change the system path for pictures in the "Picture" folder

    Yep sounds right to me :) Only on editing will you need to have the duplicate files though. The final export you won't need duplicate files. Version 1.20 now has separate parameters now Edit: @Jollyvideos I removed v1.10, please try v1.20 :) v1.20 Change Picture & Parallax Directory: Click...
  12. ct_bolt

    RMMV Change the system path for pictures in the "Picture" folder

    Now does both pictures and parallax folders :) v1.20 Change Picture & Parallax Directory: Click Here to Download Should work as needed :popcorn:
  13. ct_bolt

    RMMV Change the system path for pictures in the "Picture" folder

    This help? v1.20 Change Picture & Parallax Directory: Click Here to Download You can also show pictures via the script call: $gameScreen.showPicture(pictureId, name, origin, x, y, scaleX, scaleY, opacity, blendMode) This would avoid the need to have the pictures also in the "Pictures" folder.
  14. ct_bolt

    RMMV Change the system path for pictures in the "Picture" folder

    Sure I can make a plugin for this but in the editor it still won't show the files in "Pictures" unless you have a duplicate image in both directories at the time of using the "Show Picture" command. would that be ok? To solve that issue you could try renaming "Pictures" to "pictures" as it's...
  15. ct_bolt

    RMMV Change the system path for pictures in the "Picture" folder

    ImageManager.loadTitle1(filename, hue) That would load from "titles1" Are you saying you just want all pictures to be taken from "titles1" when using the Show Picture command?
  16. ct_bolt

    RMMZ How to remove MP and LVL?

    It depends which "List Style" you have set for which you need to edit but here's the info you need :) Comment-Out/Remove Lines: Hopefully that helps :cutesmile:
  17. ct_bolt

    RMMZ Simple Time System w/ HUD

    Using System Time or an In-Game Time System? OcRam Time System works for MZ. https://ocram-codes.net/
  18. ct_bolt

    RMMZ [Javascript] Most efficient way to compare arrays of objects?

    @Nolonar @Hudell @ Masked Thanks best friends! Thanks for the knowledge drop ;) Got the info I needed. Think for now at least I will probably go with a variation of what Hudell has shown. Thanks again! :cutesmile::thumbsup-right:
  19. ct_bolt

    RMMZ [Javascript] Most efficient way to compare arrays of objects?

    What is the most efficient way to compare arrays of objects and return only the matches? How to find and return a new array of only the matches that has matches of color & id; The rest of the properties can be anything else. Example: const a = [{color:'blue',id:5}, {color:'red',id:7, type:4}...
  20. ct_bolt

    RMMV How to display picture 1 on top of picture 2?

    Does picture 2 have a common event also? Sadly this does make a difference... Picture sprites using common events are stored in a separate array. Edit: Created a plugin for this... Note/Requirement: Only works for Pictures with Common Event settings setup though... ...but you can work around...

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