for the first point one you could try tdw plugin
as for the second point you could make a state which females actors/enemies are immune?
What I would like it's something simple I believe. Like the physical type skills which is based on the actor/foes hit rate, I would like the magical type skills also being affect by the hit rate. I know I could change all the magical skills types to physical types but then I would have no use...
I want to know if i make a demo or completed game with MV RTP sources if they must be encrypted.
Also, what about open projects within game download?Is it allowable?I want my game to be non-commercial BTW.
@Andar I did what you recommended having all actors target rate 0 and enemy instead just targeted the first actor regargless of whom.
@Wavelength It works if i replace target rate by the taunt.
Tks for the replies.
In my project i have a tank character to the be party punch bag but i'm afraid it may be boring all boss battles the tank role.
The tank character have optional gear and skills to increase its target rate.
I know a state can be removed from a actor by a skill but not if a gear have such state...
Basically what i want is to it works with more than just one skill type in Types section in my project database.
Looking at it now i'll try edit it myself and give it a try if it works with a edit of my own.
Newbie question here.
I want have in a stationary event its tile shining or those shining dots from event image in !Flame(below right).These shining dots just work when the event moves or can they be applied to fixed events as well?If not can i make a tile shine without changing map
tks for the trouble, i hated that victory motion ha ha.
as for the plugin, it works in changing the defaut victory instance but all the motions are the same, included when is set to 'victory'.
nevermind though, i like the way it is with the plugin on, so i pretend use it anyway.
sorry if a topic like this already exists.as the title says i want opinions if you were to play a mv game if it not having battle background would look bad.for me looks nice most of time and the defauts backgrounds often seem to me as if didn't represent the scenario the characters are battling...
ty for the replies.the issue it seems that just one common event run per time even if you make more than just one by defaut?i managed to work it out with Hime plugin HIME_CommonEventQueue along with Cv2_DeathCommonEvent by chronosv2.pls close this topic.
as the title says i want a buff for actor when another dies as form of bonus in battle.i tried give actor alive the state with common events but i couldn't work out.also plugin from Chronosv2 but just a single event to just one actor works.what would be nice if someone could show me examples how...
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