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  1. Need a Gender Plugin

    for the first point one you could try tdw plugin as for the second point you could make a state which females actors/enemies are immune?
  2. Rhino's Random Resources [Updated: 1/8]

    i really liked these horns but rhino's resources don't have it... :frown: does anyone know where i can find these horns?? tks :smile:
  3. Help with YEP_VictoryAftermath

    Can someone help me with a way to hide the 'Agility' attribute from showing up when actors lv up? That's all.:)
  4. magical attack based on hit rate

    What I would like it's something simple I believe. Like the physical type skills which is based on the actor/foes hit rate, I would like the magical type skills also being affect by the hit rate. I know I could change all the magical skills types to physical types but then I would have no use...
  5. About encryption

    I want to know if i make a demo or completed game with MV RTP sources if they must be encrypted. Also, what about open projects within game download?Is it allowable?I want my game to be non-commercial BTW.
  6. Target rate issue.

    @Andar I did what you recommended having all actors target rate 0 and enemy instead just targeted the first actor regargless of whom. @Wavelength It works if i replace target rate by the taunt. Tks for the replies.
  7. Target rate issue.

    In my project i have a tank character to the be party punch bag but i'm afraid it may be boring all boss battles the tank role. The tank character have optional gear and skills to increase its target rate. I know a state can be removed from a actor by a skill but not if a gear have such state...
  8. Battle Voice Plugin

    Basically what i want is to it works with more than just one skill type in Types section in my project database. Looking at it now i'll try edit it myself and give it a try if it works with a edit of my own.
  9. Battle Voice Plugin

    Sadly i don't know him/her and this plugin is in rmmv folder and i have no link for it so i'll just paste below
  10. Battle Voice Plugin

    I would like to know if this plugin of Kannazuki could be edited to give more command voices than just Attack, Skill and Spell for attacks and if someone would know how to work on it.
  11. Shinning tile or dot

    tks, it works. : )
  12. Shinning tile or dot

    Newbie question here. I want have in a stationary event its tile shining or those shining dots from event image in !Flame(below right).These shining dots just work when the event moves or can they be applied to fixed events as well?If not can i make a tile shine without changing map tileset?
  13. victory instance at batlle's end

    tks for the trouble, i hated that victory motion ha ha. as for the plugin, it works in changing the defaut victory instance but all the motions are the same, included when is set to 'victory'. nevermind though, i like the way it is with the plugin on, so i pretend use it anyway.
  14. victory instance at batlle's end

    there's a way to change the defaut victory instance with actors jumping with their fist up and smiling by disable it or doing something else?i use yanfly victory aftermath by the way.
  15. mv game with no battle background

    so side-view battlers for tiles and front view for defaut battleback...ty for the reply.
  16. mv game with no battle background

    yes.but with not selected images.anyyway, i'm asking opinions here if it looks bad, meh or nice on your opinions only.
  17. mv game with no battle background

    no.i don't know ace but with mv if you don't select a map background for enconters the tiled map become the background instead which sometimes i think is nice.
  18. mv game with no battle background

    sorry if a topic like this already the title says i want opinions if you were to play a mv game if it not having battle background would look bad.for me looks nice most of time and the defauts backgrounds often seem to me as if didn't represent the scenario the characters are battling...
  19. actor get buff upon other actor dies

    ty for the replies.the issue it seems that just one common event  run per time even if you make more than just one by defaut?i managed to work it out with Hime plugin HIME_CommonEventQueue along with Cv2_DeathCommonEvent by chronosv2.pls close this topic.
  20. actor get buff upon other actor dies

    as the title says i want a buff for actor when another dies as form of bonus in battle.i tried give actor alive the state with common events but i couldn't work out.also plugin from Chronosv2 but just a single event to just one actor works.what would be nice if someone could show me examples how...

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