@[2951:@taarna23] Actually, I remember the conditions being pretty lienant. All I know is because I spent more than 100, I get 30 off, but I know the lower spenders also got some generous stuff as well.
I just tried this, and actually it created another issue. It now shows the damage to be 0 AND now when anybody attacks it shows the "0" under them as if Life Steal mechanic was applying to them as well.
@[1659:@??????] Sometimes, yes, but other times it just puts artificial pressure and difficulty onto a situation that shouldn't be difficult in the first place. I think Tai is more referring to puzzles that do that rather than what you describe
So I am currently working with Yanfly's Life Steal plugin and at the moment I can get the plugin to heal with moves and whatnot, but when I have it at negative it won't damage the user. I have the "Negative HP Damage" turned on, is there another way I can get around this issue or is there...
The irony of me copying your post (Which must have been about Ace given this context) resulting in the issue in the first place is not lost on me. Alas, your help is well appreciated! Quick fix, and one that is going to be a huge help in the long run
I'm working on Juzu the Fox right now and had a great idea. I'll try to add Crystal Temples to the game! These function a lot like the ring pieces and their barriers in Dark Deception, holding the realm together. After finding all the key charms, you must enter the Crystal Temple and defeat the beast guarding it.
Is there anyone who would like to resize some of sprites I've got and put them into MV sheet? I'm bad at that kind of things. I want to make a game, but I lack in resources and I'm bad at recolouring them, so my only option was to use a sprite maker from one game (Ive got permission to use it) but these are sprites from VX Ace and I only have MV. So, is there anyone interested in helping me?