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  1. Plainview

    Need Help Creating a Very Specific State

    So I had an idea for a specific state for one of my characters, but I'm not sure how to implement it. So I wanted to make a state for a robot character. The way she plays is that you need to use a skill that casts a state on her that allows her to use abilities that can only be used while...
  2. Plainview

    Element Evasion (Without Victor Engine)

    IS there a script that allows characters/monsters to dodge specific elements? I understand that there's a Victor Script that allows this, but I'm currently using Yanfly. Any help would be appreciated.

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Stream will be live shortly with a surprise session of the Interactive Text Adventure! Feel free to drop by!
MZ life hack of the day: using unnecessary sparams (MP cost and Floor damage) for custom stats for Visustella’s core engine.
I'm working on Juzu the Fox right now and had a great idea. I'll try to add Crystal Temples to the game! These function a lot like the ring pieces and their barriers in Dark Deception, holding the realm together. After finding all the key charms, you must enter the Crystal Temple and defeat the beast guarding it.
I thought too much about improve mechanic while forget that I actually just want focus on a simple story.

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