Who wants to talk about what theyre learning about?
I myself am studying electricity but with all the recent free time Ive been dabbling with cooking. Ive made a few soups a vinagrette some lemon curd and gotten closer to easy homemade burgers. (The trick seems to be minimal handling)
Recently Ive started Dming a group for 5e. Since its my first time we're playing loose and experimental as I learn the different aspects of the game.
The group was investigating some dwarven ruins..had been through a few fights and made it to the final room inside of which I had prepared a...
I believe one of the most valuable things I could ever learn would be how to convey this one ideal. Ive tried multiple times with multiple people to various degrees of success but I still dont have enough magic for an efficient spell. If youre interested then follow me down this rabbit hole and...
Reading through the forums Ive been finding topics going into depth about things id consider to be inconsequential. Im reminded of another forum where someone was planning on redrawing all of their characters to allow the player the option to be left handed. it was going to be about 20 hours of...
Hi, Im a 31 year old electrician with 3 kids and a wonderful wife who I adore. I enjoy philosophy, gardening, cooking, go, and reading. When I read its usually about business or philosophy. My long term goals include becoming a master electrician, establishing a bamboo grove, and investing into...
Is there a script equivalent?
would it be difficult to adjust the video position to allow dialog to display under?
could the video progress along with the dialog under it? Or would it be possible to play multiple small videos and pause each while the text follows along?
such would look like...
Im using galvs animated battlers and had a script commissioned which includes this line.
it works great for actors but i want to call it on enemies as well and Im not sure how to go about that. thoughts?
thanks to a helpful member of the forums Ive been provided with a nice bit of code to assign variables in an attack formula..
this assigns the id of the target at the variable number equal to the user.
a.add_state(20);v[(a.index + 1)||(a.enemy_id + 4)]=(b.index+1)||(b.enemy_id+4)
I want a method for checking if an object has one of several states and if so checks their current TP and modifies that state dependent on the current TP value. the objects can only have one of the states at a time they need to replace eachother. I want this code to run one time per round so it...
Id like an attack to grab the Id of the target and save it in a variable so my state checking method can read it and apply/remove states.
The goal is an attack that binds the user and target together and both lose the state if it falls off one of them (via damage)
Multiple users can be...
what is the best approach you've found for creating multi-turn attack states? I've found a small method to add into my on_turn_end to update a state if its found on the end of the turn. the problem is I dont want the affected user to be able to do anything or have options come up...but..
I need a method to run at the end of every turn
Ive been searching in battlerbase but turn and end are...very...common...terms...
where is the code for what happens at the end of each turn?
Update: found the code in Game_battler line 799.. its a method called on_turn_end now to write a method...
Id like to assign different animations to different states. Im using Galv's animated battlers here is part of it.
return if !@bactivated
I would like to create a scene with with a picture above an event which is playing an animation which so far works.. but the player seems to be in the same layer as the event. Id like to have the player be above the picture but the animation event below both.. so
I'd like to open an invitation for anyone to request a review of their game to be written into this thread.
I value challenging games.
I value battle mechanics.
I value quirky characters.
If i find any logical flaws in the storyline or mechanics I will point them out.
If you want to create a...