I have a server, I am a programmer. I'm trying to find the data I need to integrate into my code. "Where is the save data going?" That's what I'm asking.
Because normally, what I would do is put data into a database or at the very least, a text/json file. But I'm not familiar enough with RPG...
I thought there would be some sort of json output (or something) related to individual users.
I went through each of the folders, but I can't seem to find what I'm looking for.
audio/fonts/icon/img - not it
data - not it, because these are json files that make up the actual database (actors...
There was a script for RPG Maker VX Ace by Yanfly called "Event Window".
It was by FAR my favorite script, and the most useful imo. Since there wasn't a great pop up item script for Ace that there was for VX.
Yes I noticed that when I opened a blank game to try and compare the differences.
So what I wound up doing was keeping the original 7ish Skills, and just started My Custom Skill at Number 8.
This way, JUST in case that happens again, I'll be able to copy/paste the original skills, or use...
AH that must be it!
I deleted the original Skills and added 133 new ones, but the first Skill has no data in it, and it's a Skill that the Actors use in Skill Checks when interacting with objects in the world.
Ok, so I guess I'll just edit the json file so I dont have to copy and paste 133...
It's not the Skill, I can't get them to do a Basic Attack, with and without a Weapon equipped
Yes, their ATK ratings are all over 400 when I open their Status Menu
I've attached screenshots of Actor, Weapons and Classes
Each of the 4 described above is a copy/pasted version of the screenies
This is a brand new project, there is very very little going on here. I have a few Yanfly Plugins and Gameus Quest System (although even with all Plugins Disabled I'm still having this issue)
This is not an "Are you loading a Saved File" issue - I'm not working with any Saved Files. I have zero...
Even though I REALLY REALLY LOVE MA's Quest Log, I found this one: Which is very similar, but what makes it so freaking awesome, is that is comes with it's own Editor! That is freaking cool and convenient
Ok, so it looks like Yanfly Core isn't the problem. I now have ZERO Plugins enabled.
I just deleted that Enemy Entry and Deleted the Troop Entry
And re-added both entries.
So it works now >.<
Thanks for the help!
It's literally just one event with one line: Battle Processing
It's 100% an Unsaved File. I have ZERO Saved Files. I've even closed out the RMMV Program and re-opened it several times. This is a brand new project with ONE Plugin: Yanfly Core. This is an Event with One line.
Receiving the following Error when attempting to initiate a Battle via an Event, using Yanfly Core.
File Name: YEP_CoreEngine.js
Parameters: Set to Default
Plugins: ALL Plugins are OFF, EXCEPT YEP_CoreEngine.js
I think that was the problem. I just deleted the files, and re-downloaded them from the Dropbox, placing the new files directly into the folder.
Works perfectly now, thanks for the help!
Is there a way to create an item via a script line?
For Example: (simplified version)
Let's say I have created an item called "Short Sword" using the In Game Database, and I equip that Short Sword onto Actor 1.
Actor 1 (controlled by the Player) then visits a Smithy who can craft upgrade...
TypeError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': float parameter 1 is non-finite.
at TypeError (native)
at Bitmap.getPixel (file:///F:/Pathfinder/js/rpg_core.js:689:30)
I installed Yanfly Core as a Plugin (haven'd made any changes, just dropped the Core into the Plugin Folder), booted up the Game and received this Error:
Failed to execute 'getImageData' on 'CanvasRenderingContext2D': float parameter 1 is non-infinite.
The Yanfly Core Plugin...
I just started a project and wanted to use Yanfly's Gab Window.
I haven't altered the .js file, and I do not have any conflicting Plugins (as it's the ONLY plugin currently ON within my Project)
I simply placed the original file in the correct folder and attempted a simple Plugin Command (as...
Basically, I have a Common Event that needs to Perform a Skill Check and I'm trying to get the Ability Modifier for the Actor (which is a simple formula based on the Actor's requested Stat)
This Color Text means that I do not need help with this, and it's already accomplished
I have tried, several times to understand how Markiplier is popular. You can't deny his popularity. I can only get through a few minutes of his vids, though. He's cringier than ANY cringe comp I've ever watched. When I was a kid, if you acted like that, 0 friends and 100% no dates for you. Times have changed XD