I'd just like to know if there's a way in MV, or a plugin, that'd let you do something like this:
You hear a loud \SE[Gun.ogg] BANG in the other room.
That way the player would hear a sound at the appropriate time during the dialogue/narration.
I'd hate to do-
You hear a loud-...
Might as well make this too in case it's a lot simpler than my other script-fix requests.
Thank you SO much in advance for anyone that could help me out on this- getting this to work has been a migraine. Please forgive me if I'm missing a lot of key details- I've never had to request a plugin...
Simply put: Even when popped into a fresh project, these two scripts:
don't play well together.
So I'm using this plugin so I can have the player answer riddles with their keyboard:
The only problem is, old versions of the script let you put the hint text ABOVE the text input window, but now it's shoved into the box where it doesn't fit.
Is there a way to...
So with Some Random Dude's GameUpgrade plugin, you can change quite a few weird traits about your game, including what the title bar of your game window says, kinda like Minecraft.
I was wondering if there was a way to use a script call to change this mid-game? That way I could mess with players...
I'm using Yanfly's Core, Message Core, Message Extentions 1, and Message backlog systems.
Everything works fine, except if I use \lsn<textpen>...
So I've been using this script to build my game's point-and-click UI for some time now, and recently made a very simple system of holding down a button on-screen that closes the player's eyes [blackening the screen], and then opens them once...
So I'm currently working on a point-and-click type adventure game and needed a small handful of minigames for it. I found a few that are rather nice, but then the one that I really wanted to work out is only for VX.
Would anyone either be able to translate this to VX Ace or make a new version...
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!