Save the textures you will use in the mz textures folder,
then save that same converted project into the mz effects folder, now just edit the node to load the graphic texture from the mz texture folder. Resave it, then just test in mz
So I was attempting to use the dragonbones unison plugin. I feel, I have everything correctly placed and done but I still come across and odd error.
I hope i got every image needed. This shows the error, the created folder needed to hold all dragonbones files, the 3 main dragonbone files within...
I find it great, but it is still quite limited compared to MV due to the versatility of so many plugins available. Character Gen is better for sure in MZ but would have love the 8 Character directional sprite setting for it, sadly it is still only a 4D
How can I fix the offset of my image? i used the note tag for the main menu plugin which allows to change the face for an image file, but i was unable to find how to fix the offset so that the image isn't so low. Can anyone help?
Yeah I just tried it and on a website, for some reason it plays slow n lags a lot, seems even sv battlers used with plugin don't work even when file is there.
I'm guessing web deployment still needs fine tuning.
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!