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  1. OO

    Terrax Lighting Fade Event's Light

    Howdy, I'm trying to simulate daylight through windows. I'm wondering if anyone has figured out a way to have an event's light fade off/on instead of the quick result of something like the plugin call: LIGHT OFF 2?
  2. OO

    Speed up workflow with Browser-Sync

    I became frustrated game testing with MV's in game tester, so I installed node.js and browser-sync and put together a .bat file so that my test window automatically refreshes every time I save my game file. I'm on windows, mind you, i'll bet there's an easy shell script for mac. After correctly...

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

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