I'm trying to simulate daylight through windows. I'm wondering if anyone has figured out a way to have an event's light fade off/on instead of the quick result of something like the plugin call: LIGHT OFF 2?
I became frustrated game testing with MV's in game tester, so I installed node.js and browser-sync and put together a .bat file so that my test window automatically refreshes every time I save my game file. I'm on windows, mind you, i'll bet there's an easy shell script for mac. After correctly...
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!