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  1. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Had the same problems, closed the game, reopened it, resaved plugins, and miracle, green and red didnt show anymore and I was able to use motionSP0 shortcodes
  2. VE - Battle Motions

    What you try to say is that I need to choose between [Yanfly plugins+Lib Battle Motion] or [VE plugins included VE Battle Motions] ?
  3. Yeah VE they have a graphic motions plugin as well ...

    Yeah VE they have a graphic motions plugin as well : https://forums.rpgmakerweb.com/index.php?threads/ve-battle-motions.62991/page-3#post-728791
  4. Vibrato / Lib Battle Motion

    Hello @Tu-Face I already put it in sv_actors and select it as the battler image of the actor, and you can see the result above is not what we could expect
  5. VE - Battle Motions

    @Victor Sant Thank you for this answer About compatibility, I use Yanfly plugins, as everyone else I guess Is VE something like a Yanfly competitor ?
  6. MV Character design : Fuse/Miximo, Daz3D vs GCH vs Spriter vs Daz3D vs MakeHuman

    Oh ok, you use front view, so no battlers then
  7. MV Character design : Fuse/Miximo, Daz3D vs GCH vs Spriter vs Daz3D vs MakeHuman

    Hello Papillon, Thanks for the answers ! So you create the animations needed in MV yourself in Spriter ? This :
  8. Vibrato / Lib Battle Motion

    Hello, Where do I put the motions PNG file to do this ? I installed the lib plugin and study the code to create motions but I dont find where to put this png : When I put it in sv_actors and select it as the battler image this is the result : Many thanks
  9. VE - Battle Motions

    Hello, what's the difference between VE Battle Motions plugin and the original Lib Battle Motion ? Lib Battle Motion download : http://librpg.zatunen.com/mv.html Video of motions : Thanks !
  10. Hello Papillon, Could i see your game ? Could you tell me more about Spriter + RPG Maker please...

    Hello Papillon, Could i see your game ? Could you tell me more about Spriter + RPG Maker please ? https://forums.rpgmakerweb.com/index.php?threads/mv-character-design-fuse-miximo-daz3d-vs-gch-vs-spriter-vs-daz3d-vs-makehuman.77655/ Thanks in advance !
  11. MV Character design : Fuse/Miximo, Daz3D vs GCH vs Spriter vs Daz3D vs MakeHuman

    Also could I see some of your sprites, and your game please ? I'm really curious
  12. MV Character design : Fuse/Miximo, Daz3D vs GCH vs Spriter vs Daz3D vs MakeHuman

    Thank you for your feedback So Spriter is a solution used for some people on Rpg Maker MV, I'm happy to hear that ! Do you manually do the settings and export for the 6x9=54 positions for each battlers ??? For example with 10 characters you do manually the 10x6x9=540 positions (battler) +...
  13. MV Character design : Fuse/Miximo, Daz3D vs GCH vs Spriter vs Daz3D vs MakeHuman

    I bought GCHPE. It's not easy to manipulate things here. I created a new model 48x72 walk and 64x96 battler but when i choose elements from portfolio, it creates new tabs instead of going in the existing tabs ?
  14. MV Character design : Fuse/Miximo, Daz3D vs GCH vs Spriter vs Daz3D vs MakeHuman

    41 view 0 replies ... nobody manipulates characters design ?
  15. MV Character design : Fuse/Miximo, Daz3D vs GCH vs Spriter vs Daz3D vs MakeHuman

    Hello, I spent 197 hours to discover RPG Maker MV and try things, now I'd like to have a custom design for my characters. I'm not much into "chibi" cute design, more into standard characters like Final Fantasy Brave Exvius. Context : 9/10 project organization (my job), 7/10 web dev (my old...
  16. Reorder (and Refactor) everything

    Yes, yes, yes ! Having hundreds of variables is needed to make a proper game We cannot manage hundreds of variables with Rpg Maker MV because it's just a basic list without reordering, you need to check trough 500 variables every minutes So we cannot make proper games with RPG Maker MV :-(
  17. $gameVariables.value(20)._hp works but not $gameVariables.value(20).gainHp(6000);

    Thanks, perfect ! Feels good to use code instead of those preset options PS : I cant use V[41] or $V[41] instead of $gameVariables.value(41) ? I have error with both but I read that it was possible
  18. $gameVariables.value(20)._hp works but not $gameVariables.value(20).gainHp(6000);

    Well items do have an effect to grow max HP .itemEffectGrow() Effects > Other > Grow > Max HP Oh yes ! Thank you ! So : $gameVariables.value(20)._paramPlus[0] += 2000; EDIT, needed to refresh() the actor object to see the change : $gameVariables.value(20)._paramPlus[0] += 2000...
  19. $gameVariables.value(20)._hp works but not $gameVariables.value(20).gainHp(6000);

    I had hope changing the formula to : $gameVariables.setValue(20,b.id); And the script to : $gameActors.actor($gameVariables.value(20)).gainHp(2000); But error :-(
  20. Javascript in Note without plugin

    Hello, Thank you for your answers Well I guess there is a small plugin which enable to do plain JS in the notebox Anyway i managed to put my code in the formula box ^____^ Now I only have this last problem to resolve and I can go sleep ...

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

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