Where do I put the motions PNG file to do this ? I installed the lib plugin and study the code to create motions but I dont find where to put this png :
When I put it in sv_actors and select it as the battler image this is the result :
Could i see your game ? Could you tell me more about Spriter + RPG Maker please ?
Thanks in advance !
Thank you for your feedback
So Spriter is a solution used for some people on Rpg Maker MV, I'm happy to hear that !
Do you manually do the settings and export for the 6x9=54 positions for each battlers ???
For example with 10 characters you do manually the 10x6x9=540 positions (battler) +...
I bought GCHPE. It's not easy to manipulate things here. I created a new model 48x72 walk and 64x96 battler but when i choose elements from portfolio, it creates new tabs instead of going in the existing tabs ?
I spent 197 hours to discover RPG Maker MV and try things, now I'd like to have a custom design for my characters.
I'm not much into "chibi" cute design, more into standard characters like Final Fantasy Brave Exvius.
Context : 9/10 project organization (my job), 7/10 web dev (my old...
Yes, yes, yes !
Having hundreds of variables is needed to make a proper game
We cannot manage hundreds of variables with Rpg Maker MV because it's just a basic list without reordering, you need to check trough 500 variables every minutes
So we cannot make proper games with RPG Maker MV :-(
Well items do have an effect to grow max HP .itemEffectGrow()
Effects > Other > Grow > Max HP
Oh yes ! Thank you !
So : $gameVariables.value(20)._paramPlus += 2000;
EDIT, needed to refresh() the actor object to see the change :
$gameVariables.value(20)._paramPlus += 2000...
Thank you for your answers
Well I guess there is a small plugin which enable to do plain JS in the notebox
Anyway i managed to put my code in the formula box ^____^
Now I only have this last problem to resolve and I can go sleep ...
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!