Thanks for making this plugin, it's going to get a lot of use from me.
With regards to the issue around states and bloat, that's a very real problem, and I totally appreciate the technical aspect to it.
If I was to propose a solution, it would be to have the priority set in the note tags.
Thanks for the plugin. I noticed that it looks like the "After battle recovery" is triggering twice. It seems to do 1 pulse on victory, and then a second pulse when the party returns to the map screen.
Hi there. I've been a long time user of RPG Maker, and started getting into art last year.
With MZ coming, I decided to get working on a whole bunch of battlers, monsters, and the like.
I am open for monster requests! Turn around time will vary however.
I know the images sometimes don't all...
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!