Thank you very much for this plugin, i really like it! I do have a little problem with it and i'm nor really sure how to fix it: enemies seems to float outside of their tile
I tried using Visustella Battlecore to help with positioning but it didn't work.
Do you have any idea on how i can fix it?
I kinda like a mix of both options, for example:
Your party is in a cave where you can find 2 types of monsters, slimes and bats, they both are infinite as they respawn after a while. BUT, if you check all the nooks and crannies, you can find the mother slime and the alpha bat, which are...
Lecode and tactics by Arleq1n. I don't know why but i always loved tactical battles (the trails series introduced it to me, and i loved it since), i find it more realistic as you move in the battlefield, opposed as a sideview battle system where characters just stand in place. In the end, i...
It's strange reading about people not liking making maps, i find it so fun and relaxing. The thing i struggle most is the database, with the animations and the descriptions of every single thing (and the damage formula)
Does this mean that we can easily export our maps to photoshop without the use of plugin? With this and the layers, parallaxing will be much easier. I wonder, with MZ, will there be more parallax layers or will it be like MV?
Well I joined this IGMC to test my skills, so here's my first game! https://ghorba.itch.io/the-lost-kingdom
I'd really love some feedback (and someone playing my game), and thanks for all the reviews you've done so far!
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!