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  1. EmptyHrGlass

    Tilesets Malfunction

    Hello RPG Forums, my issue is that I am having an issue with a self-made tileset. I want to have a bloody battlefield area of the map, but the blood splatters that I created in Photoshop, while they look great finished, when I use them in MV, the transparency on the edges don't lay on top of...
  2. EmptyHrGlass

    Map Transistion

    I'm trying to make it so that I can move from one map to another by walking to the edge of any map side, while only using one event square.  I've read a forum page from another site how to do it but it just doesn't seem to be working for me.  This is what I understood from what I found...

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

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