Things have slowed down a bit on the project, but hoping to pick back up on development in the coming week or two. All maps in the demo are now connected up, so we really just need to finish off the battlers, voices and finish up some bugs. Hopefully we'll have the demo released...
thanks! Glad u like what you see!
SFX sourcing sites, definitely some good stuff out there on a first pass look. I was going to look for a sound engineer but looks like there is a good selection for both commercial and royalty free projects. Cheers for the tip!
The demo will free and coming soon - but a full title will be commercial and therefore paid.
I’ll hope the demo changes your mind about investing in the full title on release :)
Posting an update here!
We recently went back through our battlers and made some necessary adjustments to the stances, mostly to make them more interesting, unique from each other and to give a little more "character" to each of them.
We also took the decision to scale them down a tad, to...
Thanks for the feedback!
- Yep - 3-6 months from now we 'should' be able to bring in some betas for testing :) I just want to get things as polished as possible before i do it (currently I'm able to bring enough bugs and edits to keep the team busy, but when I'm done and need more help for bug...
Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any.