@Paladin-Cleric of Awesome Looks like you've got a good start there. You've got a few places where shadows are missing/inconsistent, mainly around the castle and the buildings that have shadows going into the walls, so if you're not using a script to do them, I would fix those. Additionally...
@Ksi You were right, adding some more houses really improved the overall look of the map. I messed around with the paths as well, but I'm not sure if it looks better or not. Thoughts are appreciated. :)
So while I'm studying for exams, I've started messing around with the MV RTP again. I'm finding that maps look quite a bit better if I combine elements from both the Sci-Fi and the Fantasy tilesets. I'm hoping to get enough leeway out of them that I'll be able to build some maps that have a...
Like, I'm still passionate about those scenes, but I'm starting to think that if I want them to work they're going to each need to be part of a different story, as opposed to all shoved into one long one.
@[7139:@Sharm] Definitely! I'm finding more and more though that my project has devolved into a set of scenes that I want to have, with nothing overarching to connect them and no ideas for how to fix that. I dunno, I'm not sure what to do at this point.
Yeah, I'm gonna just mess around with the RTP for a while since I'm on exams and can't afford to do any proper dev right now. If I have something that I like by the end of the semester I'll probably make the switch.
Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any.