I wish plot could just happen for me as well. I'm just not that creative when it comes to overarching story ideas. I can do sidequests just fine, they also kind of just happen though. They're usually either silly or minigame related, lol. Making bigger stories intimidates me in a sense
I want to try having a fixed plan for this one but I understand what you mean. If you follow it religiously, it can stunt your creative flow.
I'm curious what you mean by having fixed way of doing things...
You're right, of course! But you still need some sort of plan, even if it's a loose one. In my case, I've been working hard on/messing around with mapping, graphics, character busts, eventing random minigames and sidequests for 2.5 years without even really knowing what the game is about... (At...
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.
I know exactly what you're going through. If you feel like you have no direction, you just make stuff along the way ect., I'd suggest you take a small break from this game until you know what you want from it. For now, you could try to make a smaller game where you set the scope. You could even...
If you use the save as image function from the editor, the picture loses information and will look bad, because as Shaz said, it saves the image at 50% the size of the actual map. I'd suggest using a plugin that saves the map at 100% instead, you'll get better results without the need to upscale.
I was actually using the older version of his tool, I used the slower method (1). You need to play with the newer one a bit yourself but it should give you similar results, it's from the same person. There probably aren't too many different settings to choose from.
I also think it can be fun if utilized well. You have to be clever or creative with it though, it should add something to the game at the same time - important information, developing the MC a bit...
I'd rather not interact with anything if the developer just goes: "This is a toilet." "Some...
You can try changing the scenery for a little bit. Going on a walk to nature works for me most of the time (early in the morning or in the evening, not when it's too hot). Especially when there are no people around. There's something calming about being surrounded by trees and birds.
Just wanted to recommend the tool by RyanBram, it's the first link. I have been using the older version which basically just scales anything by 150% with quite good results, like this Vx Ace sheet scaled for MV.
Thanks for your answers!
The parallel events in my game are nothing complicated (for now), mainly getting player location, region IDs, distance from certain events, and such, changing them when necessary. Visual gauges. (Also for initializing the maps but in those cases they only run once before...
I'm on phone so at first I thought the last one was their parrot.
My favourites are the one who looks like he's making kissy face and the Cleopatra. They really crack me up. :kaojoy:
Jokes aside, the second one looks the coolest.
Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any.