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  1. aniaaous

    QPlugins - Latest: QABS

    Does anyone know if we can have multiple move poses on a sprtie sheet config?
  2. aniaaous

    Diagonal MV Sprites! (Chibi + Tall + Tall Template)

    DUUUDE thank you for making this I was struggling so hard.
  3. aniaaous

    Free Horror Assets

    Thanks! Will use :DD
  4. aniaaous

    Real actor position

    Thank you!
  5. aniaaous

    Overlay change position when using a zoom command (yanfly doodas, orange overlay)

    Hi all! I'm sure that I'm not the only one with this problem But when ever I used a zoom command with either SRD_camera_core or MBS_MapZoom My layers changes position I wonder if there's a fix for that thanks in advance !
  6. aniaaous

    Real actor position

    I think its what I'm looking for as I'm trying to set player coordinate as conditional branch But I'm using pixel movement and I need pixel coordinates... I'm not exactly sure how use "realX and ._realY" can you please explain further Thanks!
  7. aniaaous

    Quasi's Pixel Movement and player coords

    I'm having the same problem have you found a fix yet ?
  8. aniaaous

    Quasi movment

    I wonder if anyone is familiar with quasi movment I'm trying to change the region box settings But I can't get it to work...This is what is says in the documentation. "In order to be able to use Region Boxes, you will need to enable the Use Region Boxes setting. once it's enabled you will need...
  9. aniaaous

    Real actor position

    Thanks
  10. aniaaous

    Real actor position

    Hi all, Is there any way to get real player position x,y not Grid position like pixel position ?!
  11. aniaaous

    QPlugins - Latest: QABS

    Did any of you managed to set region coliders ? I can't get to know how to setup this { "REGION ID 1": [ {"width": w, "height": h, "ox": ox value, "oy": oy value, "tag": "value"} ], "REGION ID 2": [ {"width": w, "height": h, "ox": value, "oy": value}, {"width": w, "height": h, "ox": value...
  12. aniaaous

    What kind of mapping are we talking about .-.

    What kind of mapping are we talking about .-.
  13. aniaaous

    Bokou's Freesources - Added Gothic Tileset

    Thank you !! the backpack is so helpful
  14. aniaaous

    4 sides backpack

    So What I'm trying to make is an animation where the player opens a backpack to get into the menu But I couldn't find any to start with...xd I know it requires a lot of work so I can pay if it's not too expansive. This is what I'm trying to do
  15. aniaaous

    Happy Eid el Iftar! to everyone. :kaoluv:

    Happy Eid el Iftar! to everyone. :kaoluv:
  16. aniaaous

    I can finally enjoy a cigarette and coffee while working :p

    I can finally enjoy a cigarette and coffee while working :p
  17. aniaaous

    MOG_SCENEstatue

    It still required Actor_1 under img/menu/face4 I just had to put a blank png and it worked like a charm thank you so mush you saved me ^^ I will always be gratful to you so if you ever need help with anything just pm me and I'll do my best to help :kaothx:
  18. aniaaous

    MOG_SCENEstatue

    Thank you so mush :kaoluv: Edit: this is how ti looks like
  19. aniaaous

    MOG_SCENEstatue

    Hi ! thanks for your reply ! and sorry for my late reply :kaoswt2: What I want is to set random backgrounds for actors Example Actor1 is using the background 'Actor_1' at the moment what I was thinking about is to modify the plugin to set it to something like this (Actor1 backgrounds=...
  20. aniaaous

    MOG_SCENEstatue

    Hi to all ! So basicaly what I want to do is to set random backgrounds for a specfic actor in the statue scene check pictures I think its this code that changes the images but I don't know how to edit in a way that set specifc background for acotrs neither to randomize the backgrounds...

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Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. :kaoswt: Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any. :LZSexcite:
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