For the life of me I cannot remember the game, but they had a mechanic similar to this. However if I remember correctly, by using guard/defense it took an additional turn off of your cooldowns.
This would be interesting as well. Using your turn to guard/meditate thereby gaining increased TP...
I do not know why it took me so long to even think of this, as I'm am sure (and others will point out ^_^) this topic probably already exist somewhere in the vastness that is the forums, but looking at the guard mechanic, that is to say the skill that calls the state, it seems...
Microtransactions have ruined more than few games that I have personally enjoyed over the years. However, certain micros do not bother me... such cosmetics. If the shop that is available is pretty much just cosmetics or small ease of life items, then I do not see a problem with microtransactions.
As long as you do not have too much done, or if you have something like spreadsheets made up for things, it shouldn't be too bad to port a game from one engine to another. This is especially true for Ace to MV/MZ due to how similar the things are.
Hello gamers and devs,
I have come today with a request. I am not sure if a plug-in is needed or if I could just events...which btw, I have tried already and cannot get it to work the way I would like so here I am.
First off, let me say that the game idea involved has enemies on the map that...
Hi @Pheonix KageDesu . Love the plugin! Is there a way to lower the battle UI... that is move the location of the pictures and interactions down to where they are just above the characters stats on bottom?
Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any.