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  1. LycanDiva

    RPG Maker MV: %1 Tag Not Functioning in Terms

    So, that's what happened. Thank you. I was really confused for weeks, there...
  2. LycanDiva

    RPG Maker MV: %1 Tag Not Functioning in Terms

    Oh. Thanks! ^_^;
  3. LycanDiva

    RPG Maker MV: %1 Tag Not Functioning in Terms

    A little while ago, I went into the Terms tab in my project to change a few of the in-game messages to give my game a bit more personality. When I edited the "Critical to Enemy" message, I accidentally deleted the original %1 tag. At first, I thought it was no big deal, as I could just type %1...
  4. LycanDiva

    The story of your first project!

    My very first RPG Maker project is an unfinished game called Wild Saga that I started in the PS1 version of the engine. I was enjoying the story I created, but I felt held back the the interface of the PS1 version...especially text input, since I had to use that terrible letter box thing that...
  5. LycanDiva

    Lets talk about: Talking & Dialogues

    A good book to look into if you're trying to sharpen your writing skills is Writing Fiction: The Practical Guide From New York's Acclaimed Creative Writing School. It not only covers characters and dialogue, but also pacing, setting, plot, and theme as well. For me, however, I tend to think of...
  6. LycanDiva

    i am new and need help with creating my game.

    When it comes to plot, you can look for inspiration by checking out some articles on TV Tropes. I suggest looking up your favorite movies, shows, games, and books on the site and reading through the tropes used in the works, then go to the tropes' pages for more info. You can lose entire days...
  7. LycanDiva

    RMMV One of my Project's System

    That looks interesting...and so much better than Mabinogi's cooking system too! I think that it would be cool if you had a little animation playing with your progress bar, like a bowl being stirred or a pot boiling or sandwich fixings being piled on, to visually enhance the experience and/or a...
  8. LycanDiva

    Anybody thinking about Educational games?

    Educational games are viable, but they have to be made just right. Take games like Universe Sandbox and Birthdays the Beginning for example. They're sandbox simulation games that deal with astronomy and the origins of life, respectively, and they allow the player to learn more about how the...
  9. LycanDiva

    Things to avoid in your game

    Mandatory Mini-Games: Most of the time, mandatory mini-games I've encountered are not very good or particularly well-implemented. FFX's Blitzball is a prime example, with its awkward controls and painfully slow gameplay. Thank goodness you only have to do it once (unless you want Wakka's full...
  10. LycanDiva

    "This is great for an RPG Maker game"

    I made my suggestions as a next step beyond learning the core engine, and I agree that all of these things don't have to be done all at once (there are lots of great games that only do one or two of the things I listed). If you can only do one thing to customize your game, go for the thing that...
  11. LycanDiva

    "This is great for an RPG Maker game"

    The first thing you can do is to use custom tilesets, window graphics, and character sprites, not the built-in ones or any of the publicly available DLC. Giving your game a unique look gets some people to take you a little more seriously. That might include looking into the parallax mapping...
  12. LycanDiva

    Examples of RPG Maker (esp. MV) game without battle

    Let's see, there's Uri's "Strange Man" series (The Crooked Man, The Sandman, The Boogie Man, and The Hanged Man), Mermaid Swamp (also by Uri), and Ib (which was made with RPG Maker 2000). Those are the narrative games I can name off the top of my head that haven't been mentioned so far.
  13. LycanDiva

    May Goals and Progress Thread

    My goals: 1) Continue learning JavaScript so that I can get good enough to program a decent combat system. 2) Get the custom battle sprites for Fang made (I'm finalizing his walking sprite now). 3) Get the second dungeon and the second town done. 4) Finalize the character designs for Grall and...
  14. LycanDiva

    Extra features can be added to make Battle System better :-)

    I'd add strategic field movement, AOE attacks that hit enemies in different formations (circle, cross, X, line, etc.), and combo attacks (double attacks, tripple attacks, and full-party combos). That would be one heck of a battle system...
  15. LycanDiva

    Mini Games in Games?

    So long as the minigame isn't forced on you, like the gummi ship segments in Kingdom Hearts (which are, by far, the most boring and pointless part of the game...especially because in the first game you can cheese them by putting a wall of guns on the front of your ship and holding down the shoot...
  16. LycanDiva

    Why people think Rpg maker is limited

    Well, RM does have its limits...but so does any game engine. It's an engine optimized for the JRPG genre, so it won't make a side-scrolling shoot-'em-up or a platform game right out of the box, though with some clever coding, you can. Some very interesting horror and narrative games like The...
  17. LycanDiva

    Stupid Question Regarding Blank Slates

    Me? I start with the characters. To me, the characters make the RPG, and if the characters aren't likable or interesting, the whole game can fall flat. Case in point: Legend of Legaia. Interesting combat system, interesting premise...but the characters were really boring. I just couldn't get...
  18. LycanDiva

    Who would be interested in a better dungeon generator for RPG-Maker? (third-party)

    This web page has full maps of all of the dungeons from Lunar: Silver Star Story Complete. It's one of my favorite games of all time, with some of my favorite dungeons. I have especially fond memories of the Meribian Sewers, Myght's Tower, and The Grindery...
  19. LycanDiva

    Who would be interested in a better dungeon generator for RPG-Maker? (third-party)

    I like this idea. Although I personally like designing my dungeons from scratch, there are lots of reasons why a better map generator would be useful. For people who would like to focus more on the story or mechanics than level design, having a decent map generator for dungeons would allow them...
  20. LycanDiva

    How Did You Start Out in RPG Maker?

    @atoms I mean did you know about the Playstation versions prior to finding this thread. Basically, it's just for my own curiosity to see how many others around the forums had heard of those old console versions or even started with the PS1 version like I did.

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Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. :kaoswt: Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any. :LZSexcite:
Ami
--- OP Candy ---

Kids: Trick Or Treat!
Hero: Alright,here's the Candies (Give A Bunch Of Candy).
Kids: Thank you,Mister! (Running)
Hero: How cute they are…
F.Archer: Did you give them a OP Candy,accidently?
Hero: Huh?
Halloween, a day where kids are encouraged to take candy from strangers.
Stream will be live shortly with a session of the Interactive Text Adventure! Feel free to drop by!
Took a break from spriting dinosaurs to carve a dinosaur pumpkin.

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