Hello there! This is where I'll be posting some of my art, I mostly draw traditionally with pencil and ink markers, sometimes adding some touches in digital afterwards. Enjoy!
I'll also leave my deviantart here if anyone wants to check it out: https://www.deviantart.com/koulucky
@A-Moonless-Night It works, but it checks how many members ARE in the party, not how many of them are alive/dead.
EDIT: Nvm, didn't see your 2nd answer cuz I had the page open for a long time without refreshing. Thanks!
Hello there! Is it possible to be a condition that checks if 4 party members are alive? I want if 4 or more party members are alive X dialogue to appear, but if less than 4 party members are alive X dialogue appears.
Thanks a lot! I also added text cache and set the menu cursor to 10 and now it's perfect! :D
Thank you again for all your help!!
EDIT: I've encountered another bug, when I select a monster to attack, the wrong one is attacked. For example, in this video I target the candy cat...
Thank you very much, it works almost perfectly! :)
However, there are still a few light changes it needs and it has a bug.
Whenever a spell is cast on an ally, the enemy window goes up higher and higher for some reason, as shown in this video:
For the light changes, I want...
When selecting an enemy using a skill, the enemy window should go above the spell window, something like this:
This applies for skills that require selecting an actor too, but the window should be smaller because no actor will have a name longer than 7 letters.
Thanks a lot! :)
It works nicely, but there are some more modifications I'd like you to make if you're willing.
Notice how in these pics the cursor goes over/blends in with the white?
It is possible for the monster names and attack/defend commands to be a bit further to the...
Hello! I'm using this script in my game:
And I'd like to request some modifications if anyone wants to/has the time.
The modifications are as follow:
First, I'd like for the window with the enemy names to be visible at all times after you press ''Fight'', not just when pressing attack.