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  1. Ally Follow up attacks

    Thanks to @Magusalfador I was able to! I'll share the code below: Required plugins: http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/ http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/ http://yanfly.moe/2015/10/12/yep-6-action-sequence-pack-3/...
  2. Ally Follow up attacks

    Only one of them should do the follow up attack. Thanks a lot for your help!
  3. Ally Follow up attacks

    Got the plugins. I'm currently using Olivia's OTB. It functions mostly like Yanfly's STB at a base. https://fallenangelolivia.itch.io/order-turn-battle-system As for more specifics, the passive state will be applicable for any actor. I plan to have it be a passive skill(Suppressing Fire) a bow...
  4. Ally Follow up attacks

    Yeah. I have some Yanfly stuff already.
  5. Ally Follow up attacks

    I was wondering how I would go about implementing a passive ability that gives the user of it a chance to follow up with a basic attack after an ally makes one. For example: Actor A has follow up passive Actor B attacks the enemy with the attack command Actor A has a 25% chance to also use the...
  6. [Solved] Regeneration at start of turn

    That worked. Thanks a lot!
  7. [Solved] Regeneration at start of turn

    Sorry, I should have been more specific about my the battle system I use. I updated my original post with more information. I'm using Olivia's Order Turn Battle which is more or less the same as Yanfly's STB system. Basically, each actor gets their own turn...
  8. [Solved] Regeneration at start of turn

    I'm using Olivia's Order Turn Battle which is more or less the same as Yanfly's STB system. Basically, each actor gets their own turn. https://fallenangelolivia.itch.io/order-turn-battle-system http://yanfly.moe/2017/03/24/yep-130-battle-system-standard-turn-battle-rpg-maker-mv/ How can I make...
  9. Felskis Skilltree Plugin

    That fixed it! Thanks. Weird that the error only mentions the actors but not classes.
  10. Felskis Skilltree Plugin

    1.61 and using the 1.2 demo. I already cleared out the old note tags since the error log also mentioned actors having trees that don't exist. That error is gone but the json one persists.
  11. Felskis Skilltree Plugin

    I'm having difficulty getting my tree to work. Whenever I start the game I get the error "Unexpected Token u in JSON at position 0"
  12. Felskis Skilltree Plugin

    Looks good. I'll let you know if I find anything else. Thanks for the update.
  13. Felskis Skilltree Plugin

    Yeah. I've had some time to look at it instead of glance at the original post. I can see that it already had the function when I asked. My bad! I gave it a try in the demo but had some problems with it. When you talk to the reset tree NPCs, the skill tree itself resets but the actor keeps the...
  14. Felskis Skilltree Plugin

    No problem. Do you feel the same about a reset function as well then? Also, can you make it so that your JP is displayed within the skill tree? You have to back out of it to the main menu to see it.
  15. Felskis Skilltree Plugin

    Leveling up skills. For example, you can learn Flame, but you can put extra points into it afterwards to make it stronger. Each level would draw from a separate skill and/or variable to determine what the next level effect is. Yours kind of does that already but you end up with Flame 1/2/3 in...
  16. Galv's Battle Action Info

    Are you still too busy for updates? If not, I was wondering if you could add a little more support for states. It only shows the base chance for them to work and doesn't take luck or immunities into account.
  17. Felskis Skilltree Plugin

    Do you have any plans to add support for skill levels?
  18. Yanfly damage aura

    I managed to get it to work!!! Thanks so much Aura Skill notetags: <After Eval> $gameTemp._auraOrigin = user.mat * 1 </After Eval> Aura state noteags: <Custom Apply Effect> target._mercuryPoison = $gameTemp._auraOrigin; </Custom Apply Effect> <Custom Remove Effect> target._mercuryPoison =...
  19. Yanfly damage aura

    Thanks. I'll see if I can figure it out with that tip.
  20. "Yanfly's Class Change Core" one directional class tree?

    I found a rough work around for this. My work around involved using Yanfly's Main Menu Manager: http://yanfly.moe/2015/10/17/yep-14-main-menu-manager/ With this you can add your own menu commands. I created one called Class, turned off the default class menu and had my Class button call a...

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