Would it be possible to avoid disabling the saves if a battle is lost but doesn't result in the game over scene?
Thinking on maybe common eventing some kind of prerequisites before the player loses their save, perhaps teleporting to a location instead
The three if us sat to watch "The day India Burned" to take notes. 10 minutes in, one went to sleep. I wanted to finish it but I couldn't stop tearing up (yawning makes me cry) so after 40 minutes I gave up. But now I'm not sleepy anymore :0