I'm working on a Pokémon-type battle menu and I was wondering if there is a good way to not show the selection highlight box in specific Windows, as seen below:
Demo postponed for generic reasons, but:
Armadig -> Level-up 26 or higher while affected by an attack-buff -> Demodillo
Please apologize the delay, there are still a few game-breaking bugs to fix.
Thanks! Keep in mind Rukhnar is planned to "feel" like a second gen 2, so I can really take this as a compliment. I'm not too happy with that reveal trailer either. :/
These are my starters, in case you missed it. :)
(Plant / Ground) - (Water / Wind) - (Fire / Magic)
Trizzard -> (Level 20) -> Trizzhavoc -> (Level 32) -> Trizzchaos
Magic / Dark
The Trizzard evolution line is the first Spirit of the very interesting Magic-type. This type offers quite some weird moves and tactics.
Here are some examples of Trizzards strangest moves:
Intelligence Boost: The...
Dev update 12.02.2019
#20 mudge and #21 rocarot join the roster!
This new ground/normal evolution line is extremely slow but a hard nut to crack. It's signature move "Fortification" increases close combat defence and ranged defence for 5 turns and will render it completely immune to the next...
Updates to the battle system since the last video:
Skill names are now colored according to their elemental type.
(Additionally the element is displayed in the description)
Enemy names, levels and HP are no longer displayed in the middle of the screen. These information have been moved to the...
Updates to the battle system:
- Flipped the board! Now your own team is on the left side and the enemies are on the right side.
- Skills are now colored according to their elemental type, additionally to the element stated in the description box.
- enemy HP is no longer displayed in the middle...
Quick question: When an actor or an enemy moves on the screen by using the 'move' command, the plugin will temporarily flip the sprite of that battler if the movement's destination is behind that actor. Can someone point me to the line of code where this happens? I need to change that line a...
I could use some help and ideas with my battle screen layout. You see, there's a lot of information to be displayed, and I don't want it to be messy.
At the bottom there's the order of the current and the next turn. Above that there's the stats of your current monsters. At the top of the screen...
Another battle test with a lot of changes:
All numbers are much smaller now, due to a new parameter growth concept. I got rid of the built-in MV curves and started using some custrom formulas. This also helped me implementing individual monster talents in a more efficient way.
I'd like to use Yanfly's Class Base Parameters and Hime's Enemy Classes together.
Theoretically the Yanfly plugin overwrites the parameter curves in the database with custom formulas, while the Hime plugin overwrites the enemy parameters with the curves in the class tab of the...
The first batch of 50 (150 more to come)!
Those are all the monsters that are going to be coded into the next demo. However, some of them are unobtainable.
And no, you are not allowed to use those sprites for your own project! :D
The three if us sat to watch "The day India Burned" to take notes. 10 minutes in, one went to sleep. I wanted to finish it but I couldn't stop tearing up (yawning makes me cry) so after 40 minutes I gave up. But now I'm not sleepy anymore :0