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  1. Blue Symphony

    Eternal Twilight

    Luna had a Green Willow Bow of Flame II +20 ATK + 30AGI +43POW Damien had a Green Willow Staff of Death +16MAT + 19SPI +24POW Trish had a Blue Willow Mallet of Death +27MAT +22SPI +37POW Ryudo had a Blue Darkened Sword of Flame II +35ATK +22AGI +48POW (Sorry if it seems like I'm yelling, but...
  2. Blue Symphony

    Eternal Twilight

    @Fernyfer775 Here are the stats of my chars for the fight: I don't use the normal attack at all, I almost never run out of MP thanks to Trish Aqua stance. I use hunters mark+wyvern strike2 a lot. Healing spell + Smite2, holy flare on a pinch. Trish keeps the DoT going and replenish MP everytime...
  3. Blue Symphony

    Eternal Twilight

    Hi, I've been following this game like, forever (seriously!). I remember playing a demo version of this game a while ago, and absolutely loved it, the characters felt real, the story seemed to be headed into an interesting direction, the mapping was rock solid, I was enjoing it a whole lot. The...
  4. Blue Symphony

    Inventory Limitations

    Thank you so much! This is exactly was I was looking for! :)
  5. Blue Symphony

    skill targeting exact or less number of enemy/enemies without repeating

    I believe you're lookin for this: Indeed, to use this skill you'll need Yanfly's Target Core and Damage Core plugins. Paste this on your skills notebox. Set the scope to all enemies. <Custom Target Eval> targets.push(target); var members = foes.aliveMembers()...
  6. Blue Symphony

    Icon on enemy name (Compatible with Yanfly's hp visible gauge)

    Hello, after experimenting a lot with elements on battle and trying to make them fun to work with, I've had the idea to give all enemies one elemental affinity, and since I dont want the players to memorize the elements on every single enemy (or check repeatedly using a scan skill), I wanted...
  7. Blue Symphony

    Need help creating a skill that attacks an enemy then heals the weakest ally

    Hey sweet idea! Will this work for you? This skill restores 50% of the damage done to the party member with the least HP (not the one with the lowest, but the one that has lost the most). Paste this on the notebox of your skill. Set the scope to 1 enemy and leave the default damage formula...
  8. Blue Symphony

    RMMV Damage Formula - ideas and help

    @HumanNinjaToo Altough I'm not a big fan of large statements using the "?" operator, I admire the logic used to solve this. The problem you have is that this operator can't execute two different lines on it's own, this part: b.addState(10); a.atk * 6 - b.def * 2 It's the troubling one. You need...
  9. Blue Symphony

    RMMV Battlefantasy

    First try: Sorcerer on stage 4 silenced my mages, automaton killed with a critical. Then, the dude with the counterattack skill murdered my party ):
  10. Blue Symphony

    RMMV Titans of Illumia (15+hrs Non-Linear RPG)

    Hey Hopeless, sorry I stopped playing after I rage quited while trying to win the battle against the fire titan. That battle is ruthless :eswt: The dragon is by far the toughest enemy I faced. Any tips on how to deal with it? I literally have all the max physical defense I could find and the...
  11. Blue Symphony

    RMMV The Five Guardians 1.0

    Well, hello, first, congratulations on finishing your first game! That's not something many people can say they've done. I decided to give it a try. I'll leave my thoughts on about things that bothered me the most, as well as some advice. But hey, not everything is hopeless. You posted a...
  12. Blue Symphony

    Skill that gives a random state.

    Well, the change that the damage formula needs for this effect is really small... You only write: b.addState(Math.floor(Math.random() * 8) + 4); a.atk * 4 - b.def * 2 On your damage formula box and the skill will give a random state from range 4 to 12. Lets say, if your poison state ID is 4...
  13. Blue Symphony

    RMMV Damage Formula - ideas and help

    If you're using Yanfly's damage core plugin you could write something like this: This way the damage of the formula is multiplied by the number of enemies. Not the targeted ones tho, but every enemy. <Damage Formula> var dmg = user.atk * 4 - target.def * 2; var totalEnemies =...
  14. Blue Symphony

    [MV] enemies blowing up?

    Yes, that^ code goes on your passive state's notebox. Be sure you're giving this passive state to your enemy using Yanfly's Auto Passive State plugin. And be sure to have Yanfly's Buff & States plugin also. It works, if it doesnt, you either don't have the plugins correctly installed or didn't...
  15. Blue Symphony

    [MV] enemies blowing up?

    Try this code on your "Unstable" passive state. <Custom React Effect> if (this.isHpEffect()) { var fireElementId = x; var elements = this.getItemElements(); if (elements.contains(fireElementId)) { var dmg = <DAMAGE FORMULA HERE>; target.startAnimation(107); target.setHp(0)...
  16. Blue Symphony

    RMMV Titans of Illumia (15+hrs Non-Linear RPG)

    Hey @Hopeless Dreamer! I'm here to say I'm having a blast with the game, and throw in some weird stuff I've found. I just defeated my second titan at the forest, I think I'm heading towards the snow town now. Weird stuff: Looking at this bush crashes the game: I keep encountering this green...
  17. Blue Symphony

    Shock State

    It looks fine. My guess is this is a plugin not working correctly. Maybe your should check your Yanfly plugins configuration?. Can you try this code and tell me what happens in battle? Paste it in your shock state notebox: <Custom Turn Start Effect> user.startAnimation(80); if...
  18. Blue Symphony

    Shock State

    @SilentSword It works perfectly for me. Did you paste it on the shock state notebox? or did you got the state IDs right? Or that Yanfly buff & states core plugin is working? Because SOMETHING must happen at the start of the turn when a unit is afected by the shock state. Can you post some...
  19. Blue Symphony

    Shock State

    What about this code? units affected by this will have a 25% chance of being stunned at the start of the turn, if the shock succeeds then it will play an animation on the unit. <Custom Turn Start Effect> var stunRate = 0.25; if (user.isStateAffected(17)) { if (Math.random() < stunRate) {...
  20. Blue Symphony

    RMMV Damage Formula - ideas and help

    @freeboter Oh, you were right, it wasn't nearly as hard as I expected it to be, I was looking on the wrong direction. This formula worked for me: <Damage Formula> value = <default formula>; var meeleWpns = [1, 2, 3]; var rangedWpns = [4, 5, 6]; if(user.isActor() &&...

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