1) Yes, steam is running.
2) When I start from the Steam launcher, the RMMV icon appears in the dock, I just keep it in it (I tried also by dragging the app from its folder). It works with every other program but RMMV closes after splash screen.
I just installed RPG Maker MV in Catalina 10.15.2 and if I start the software from Steam laucher it works as expected, but if I start RMMV right from its dock icon (or program’s folder) it shows the splash screen and then it just closes without errors. Any hint?
Ah sorry! I copied the wrong code!
The $gameVariables.value(4) was just a placeholder for the code, its not useful for my purpose.
what I'm trying is something like:
$gameActors.actor(1).setName($gameActors.actor(1) -= string[-1]);
But I get error, I also noted that there is no string command...
So the script would be something like this...?
$gameActors.actor(1).setName($gameVariables.string -= string[-1]);
I'm getting started with java so I don't have the right syntax figured out yet ^^
Anyway, whatever I try it says "string is not defined" :(
Is there a way to edit the character name through script? I'd like to recreate and old name changer from my game made with RM2K3 and I want to avoid heavy scripting/plugins.
I found that this script can change the name of the character #1 with the variable #4 value...
Cherry actually worked for Degica to release the official english version of RM2k/3, that's the one on steam and this site, wich already include some "unofficial" mod. He hinted that in the future there could have been updates to make many of the plugin and mods he made before the release...
I've been out of the making scene for a year and I used to run RM2K3 up to version 1.11. Does anybody know if there will be a new update with bugfixes and new enhancements?
Is Cherry still active or is RM2K3 "discontinued"?
I don't know how the number of entries of items may interferee with the events but the problem seems to be solved.
If it will reappear despite the number of entries I will inform you.
Thank you booth :)
I mean, the error appears on random maps (or maps with a specific trait that I'm not aware of), but once it appear it stays.
Sometimes it appear slightly sooner or later after the transfer player command (you can even see the arrival map sometimes).
The events are all normal map event, I use...