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  1. leedragoon

    Capture Enemies

    Cool didn't realize that, Thanks
  2. leedragoon

    Capture Enemies

    This is awesome. I've wanted to make a project centered around a mechanic like this, or at least have catch-able monsters as a feature in a normal rpg. I didn't see it, but is there a way to make capture rate affected by hp? That way weakened monsters are easier to catch than healthy ones. I...
  3. leedragoon

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    The link at the top for yanflys weapon type conditionals just takes me back to this page. I tried searching this topic for it too, but no such luck. 
  4. leedragoon

    SGS Stats - Additional stats for Actors and Enemies

    Had this exact issue, using a lot of Yanfly scripts as well. I tried placing it before and after multiple scripts, didn't seem to have any effect either.
  5. leedragoon

    Kai Monkey's Random Dungeons! -- Now with Version Two!

    By far the easiest and smoothest random dungeon generator I have tried! I had a lot of fun playing around with it and doing the tutorial, thank you for all the hard work and effort I know went into it. You rock!!!
  6. leedragoon

    "Do It Yourself" - Crafting

    This is really awesome, I did something like this with tons of events in my project. Glad to see a new kind of crafting script out there.
  7. leedragoon

    Napoleons Script collection

    This is a great collection!
  8. leedragoon

    Battle Engine Symphony

    Use the visual add-on to darken the screen and make the players vanish. Other than that make your animations include the image of the summoned create and just set up custom animations for the skills.
  9. leedragoon

    Ruby/RGSSx questions that don't deserve their own thread

    These both give me a lot of good information to go on, I really appreciate it! :D
  10. leedragoon

    Ruby/RGSSx questions that don't deserve their own thread

    I was wondering what would be the best way to determine the weapon type of the currently equipped weapon. I wanted to set a variable equal to the weapon type and have a script make a decision based on that.
  11. leedragoon

    Battle Engine Symphony

    Sweet, glad to be of assistance. The item pops up under the setup phase, so you could override the default settings by doing a tag like this <setup action> message move user: forward, wait </setup action>
  12. leedragoon

    Battle Engine Symphony

    The item effect is likely taking place in the whole action. Just Change <target action> to <whole action> and likewise with the closing tag. Let me know if that works!
  13. leedragoon

    Formation Bonus

    Had a problem with the side view script putting the lead character at 0,0 when it wasn't also used with the formation script. I fixed it by doing this.   Could just have been something else I had running, but I figured I'd let you know.   I also noticed that when I collect five or more...
  14. leedragoon

    Fire Dungeon ideas?

    Sorry, just realized you scrapped the dungeon. Took down my suggestion. 
  15. leedragoon

    Battle Engine Symphony

    If you don't then I recommend Victor's animated battlers, you won't have any compatibility issues with his ATB.
  16. leedragoon

    Formation Bonus

    This is really awesome, I think a lot of people would like to have a script like this.
  17. leedragoon

    Graphics Battler Conversion or Modification Workshop

    I could contribute generator parts. Do you have a template for the starting job/classes? Here is an example of something I edited lately.
  18. leedragoon

    Trading Posts

    I just want to say, as a business major, this is really cool. For a suggestion I would make an add-on or future version to work with a game time or seasons script, (I think you made one) That way say strawberries are cheap in the spring, so stock up and sell them for a premium in the winter. Or...
  19. leedragoon

    Nanokan VX/Ace Stuff

    These are downright amazing!
  20. leedragoon

    Battle Engine Symphony

    [-_>[/SPOILER]Oh snap, thank you for showing me this and thanks to Selchar for being awesome and making this! :D

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