This is awesome. I've wanted to make a project centered around a mechanic like this, or at least have catch-able monsters as a feature in a normal rpg.
I didn't see it, but is there a way to make capture rate affected by hp? That way weakened monsters are easier to catch than healthy ones. I...
By far the easiest and smoothest random dungeon generator I have tried! I had a lot of fun playing around with it and doing the tutorial, thank you for all the hard work and effort I know went into it. You rock!!!
I was wondering what would be the best way to determine the weapon type of the currently equipped weapon.
I wanted to set a variable equal to the weapon type and have a script make a decision based on that.
Sweet, glad to be of assistance.
The item pops up under the setup phase,
so you could override the default settings by doing a tag like this
move user: forward, wait
Had a problem with the side view script putting the lead character at 0,0 when it wasn't also used with the formation script. I fixed it by doing this.
Could just have been something else I had running, but I figured I'd let you know.
I also noticed that when I collect five or more...
I just want to say, as a business major, this is really cool. For a suggestion I would make an add-on or future version to work with a game time or seasons script, (I think you made one) That way say strawberries are cheap in the spring, so stock up and sell them for a premium in the winter. Or...