Search results

  1. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    "Got it, kind of like how RGSS isn't exactly Ruby? That makes sense. That external way is a pretty good idea too, didn't even think of that." > Well I don't know RGSS and Ruby in particular, but after reading some Wikipedia before speaking about them, yes, it's similar (but not exactly). RGSS...
  2. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    "after you get everything squared away" > Sorry I am not 100% sure to understand what you mean. I natively speak french. However it seems rather ok for you, hopefully :) It depends. It depends on which other plugins you use, and on how your graphics are done. My code is designed to be as...
  3. Michael Dionne

    Portraits

    From the screenshot you refer to (battle.png), then I can clearly see what is the problem. Each character slot needs some minimum horizontal space. So in low resolutions like this, you see the first ones appearing correctly and then the others are appearing incorrectly. If you change nothing...
  4. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    Uhm, I contacted RPG Maker MV about something, I will let you know as soon as they answer me about it, + a few days I am a Javascripter, however I have not found any english documentation about a way of achieving this. In raw Javascript this would definetely not be an issue at all for me, but...
  5. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    Use it as you wish, just mention my full name in your credits and give me a free copy of your game once it's released :) No, but you can add it yourself by modifying the plugin (explained roughly here below). Hi, you can add it yourself. I lack of time right now, working on another game and...
  6. Michael Dionne

    Portraits

    Hi, I re-uploaded it. Here's a mirror link for v1.6: http://www.mediafire.com/view/7zho1j2kia2jxav/Portraits.js May be due to changes in latest version(s) of ATB, conflicting with Portraits. Anybody else has this problem? I should develop an update to fix it, but right now I don't have much time...
  7. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    Sorry for delay, I am finishing 2 other programming projects then I come back on RPG Maker MV and add a few more devices :)
  8. Michael Dionne

    Portraits

    Hi, basically, yes I used it :) It was my very first RPG Maker plugin, and your Enhanced Menu System plugin was the first and only one I've found pointing me out in the right direction about how to show faces. I only kept the necessary code, and built over that by myself. Not sure about what...
  9. Michael Dionne

    Portraits

    Sorry for the delay. 1-Yes, for now it works only with 4 status icons. I will check what I can do about it. 2-I know, but I am not sure if an easy fix is possible. I will have to dig into it a bit deeper. 3-When I'll do 1- I will do my best to take care about 3-. A name offset would be nice...
  10. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    7" or 10" model? They don't have the same resolution. Will add both anyway in my next update, so don't worry :)
  11. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    Hehe thanks :) For commercial games, this is important. You don't want your game to look cheap.
  12. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    Noted, updates and next stuff will use Mediafire.
  13. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    Thanks! Exactly. Since Ouya (bought back by Alibaba) is a console just like the WiiU base, the XBox One and the PlayStation 4, they all hook up to a TV. I will make an update soon for supporting HD TV 720p, FullHD TV 1080p, UltraHD TV 4K and Super Hi-Vision (7680x4320) TV 8K. I forgot :P Let...
  14. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    Thanks! This is only my third plugin for RPG Maker MV. I didn't know RPG Maker 12 days ago, I still have many days on my trial. Will definetely buy it, it's a huge time-saver for me comparing to writing my own HTML5 engine :) I am extremely busy on my game development though, but this is easy...
  15. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    It's a bit hard to believe not more RPG Maker MV developers show interest in this plugin mod I did and released! I guess most developers are still not very comfortable with compiling for other platforms, or their MV project is still too young to be exported. Do not expect that the plugin mod...
  16. Michael Dionne

    [YEP] Yanfly Engine Plugins

    Hi Yanfly and dear community, I modified YEP_CoreEngine to support resolutions and aspect ratios automatically for over 70+ devices, including mobiles and even the WiiU WebFramework :) Please check the plugin mod page over there and leave comments...
  17. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    YEP_CoreEngine_PlatformPreparator 1.0 MICHAEL DIONNE DOWNLOAD (.js file): http://www.filedropper.com/yepcoreengineplatformpreparator Introduction This plugin makes the resolution and aspect ratio automatically compatible with over 70+ different devices (apart from desktops)! Once you...
  18. Michael Dionne

    Portraits

    Well it is not the best one :) But I agree that it really adds something nice to the HUD. This is why I did it in the first place. A LOT of other plugins are way more complicated or valuable than mine, but maybe just less graphically visible. Thanks for helping me debugging it and making it...
  19. Michael Dionne

    Portraits

    erikmidnatt > Yes this is very easy to not see where things are, because they cannot appear outside of the battlestatus window, so they are hidden if your values are too high or too different from the default ones. And of course you need to enable that option :) I am glad it is working now...
  20. Michael Dionne

    Portraits

    Erikmidnatt > For me it works on a blank new project with a Height of "2". And for edits ok I didn't know. I just saw your last post.. let me check to support those icons.

Latest Threads

Latest Profile Posts

Been having a lot of fun playing Hearts of Iron IV. Had to restart a few times, but now I've finally conquerd Europe with my Axis friends, and am currently invading the Soviet Union.
Guess I'll rework all the existing screens in my game. Except of the save/battle screen. For this I will be lazy and use Yanfly. With my current pace it'll take a few months.
Electro Swing--it's like swing--but with electros.
Is it wrong to look like a dead fish at all times :)

Forum statistics

Threads
93,630
Messages
914,133
Members
123,215
Latest member
SIDAHMED
Top