Ok with altimits,
Firstly you have to think like this, with a script like that, the == 1, the 1 is actually 48 pixels.
Secondly since altimits runs off pixels and not 48x48 grid blocks, saying == 1 means it wont trigger until the player is EXACTLY 48 pixels away from the position, which is...
Many good ideas here. To not repeat any (I think), I would also suggest:
- Letting the editors "Event Editor" window be more flexible. For instance be able to resize the window, be able to have multiple windows open for different events. Right now there is a lot of, oh forgot what I did here...
First, this is not a "Hey come to this engine!" post. This is merely the result of some experimenting I've been doing with the Pixel Game Maker MV engine since it's free trial went live. Now I want to share how to navigate and use the engine while showing comparisons of RM to help a...
Just got word from the PGMMV official steam forums by one of the developers PixCube. This is about what RM assets are usable in PGMMV:
"Originally posted by PixCube:
Actually it is not an easy "yes-no" situation, it depends on each asset's license agreement.
If the user has RPG Maker...
Yeah these RM forums and website from what I can tell are actually RM's publisher Deciga, which is not the publisher of PGMMV. They are both developed by Kadowaka but PGMMV is published by Playism.
Their current community is very very small, which is sad cause the engine is actually not that...
Well you were making it very complicated xD
This worked for me:
You will need a way to prevent the spamming of S though. I would recommend this:
You don't need 'exit event processing', but I have learned, especially for parallel events that turn themselves off, to use it or the event CAN...
i dunno, i dont think your common event is setup right. for instance i have no idea where the switches in your conditionals are turning on, how do you even get past the first condition check? what turns enable stealth on?
Caethyril had a fix for stealth chase that worked for me.
Look under the "Fix/Patch" section and it's the bottom one I think. Place it under YEPs event chase plugin.