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  1. ThePotatoOfFire

    Ramza's State Workshop OPEN (current states: 26 LATEST: Overpower + Darkness Burst)

    State Name: Eternal Flame State Description: Once set on an enemy, it will deal Fire damage to them at the beginning of their turn, and the state never expires. However, it can only be active on one enemy at a time. So, if Enemy A has Eternal Flame, and then the player casts it on Enemy B, the...
  2. ThePotatoOfFire

    FREE Kingdom Hearts : Nexus Within Twilight (Fan-Game) - Every Position Needed

    If your Writer slot ever opens up, I'd be happy to lend my talents! I've been a huge KH fan since I was a kid and this looks really promising! It would be amazing to be a part of a project like this!! Edit: I'm also pretty handy at mapping!
  3. ThePotatoOfFire

    Skill Trees System

    I started up the latest version of the demo, and was greeted with this error upon opening the main menu:
  4. ThePotatoOfFire

    Derex's Generator Overhaul (Updated August 16)

    Love the stuff, if you can ever get back around to making resources or finally set up that banned.url, I'll support 100%!
  5. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    @Confodere Damage Formulas might not be the place to go for that particular effect
  6. ThePotatoOfFire

    - Animations Archive - (Update 11/04 - Nov Part 1/2)

    The Dropbox link on your website leads to a 404, was the file taken down for any reason?
  7. ThePotatoOfFire

    Potato's Fiery Edits & Creations (Trees!)

    11/23/2018 -Trees! Just some edits of small clusters. All 5 tree types finished! Feel free to request clusters of trees from other tilesets people have made, and I'll see if they'll let me!
  8. ThePotatoOfFire

    - Animations Archive - (Update 11/04 - Nov Part 1/2)

    My wallet is waiting patiently...
  9. ThePotatoOfFire

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Or just practice. I've been trying to improve with the Action Sequence Editor tool that Yanfly features on their website because of how easy it is to work with. Link to that editor: X It seems the tool is down, taken over by a scam download page. Don't go.
  10. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    I need to impose a second damage cap on all of my formulas to prevent them from going beyond 999,999 damage in a single hit. I know the basic idea of what I need, I just don't know how to write it so RMMV will understand it. Example: If (a.atk * 4) > 999,999, set damage value to 999,999 How do...
  11. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    @jonthefox If you AREN'T using Yanfly's Armor Scaling, then this gets easy. Just take X - (b.def * 0.6) if you want a 40% reduction, or whatever you want. If you are using that plugin, then best of luck to you.
  12. ThePotatoOfFire

    Eye's Generator Resources

    Links are down :(
  13. ThePotatoOfFire

    - Animations Archive - (Update 11/04 - Nov Part 1/2) @Nightshade
  14. ThePotatoOfFire

    RMMV Damage Formula - ideas and help

    Hey y'all. I actually don't have a question, just a little nugget for those that may want it. In Mobius Final Fantasy, Magic is used as a percentage multiplier on ability damage, and the base damage comes from the ability being used. So in a side project I'm doing, I managed to replicate this...
  15. ThePotatoOfFire

    Strange_Dragon_99's Resources {UPDATED}

    You are actually a blessing to this earth thank
  16. ThePotatoOfFire

    - Animations Archive - (Update 11/04 - Nov Part 1/2)

    Hey! So my house burned down in January, and it took my laptop and everything I had on there with it, including Quintessence, which I bought. How do I retrieve those animations? EDIT: Nevermind! Found it! For those who may need it: On this website, go to"Products", then click log in (same as...
  17. ThePotatoOfFire

    QPlugins - Latest: QABS

    There's nothing in the help file that suggests what should be in there, besides the <respawn:x> and <range:x> tags, of which I know range only seems to work in the event, not the database. What should go on the database enemy? Also, your demo is just a white screen for me. No title on the...
  18. ThePotatoOfFire

    QPlugins - Latest: QABS

    Starting trying out your ABS Plugin yesterday, and for some reason, as soon as I get within trigger distance of an enemy, I get this: I have all the settings filled out for every skill that's being used by the actor and the enemy (only 1 actor active, only 1 enemy active) and I filled out the...
  19. ThePotatoOfFire

    Lecode Tactical Battle System 0.77.2B

    This shows up at the very top of the console as soon as I start playtesting: Uncaught ReferenceError: Window_TBSSkillList is not defined And this shows up every time I start a battle. It crashes the game. rpg_managers.js:1756 TypeError: Cannot read property 'apply' of undefined at new...
  20. ThePotatoOfFire

    Amy's MV Resources

    I'm not gonna use these icons, but I wish I was making a project where I could. Those are beautiful :kaoswt:

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Been having a lot of fun playing Hearts of Iron IV. Had to restart a few times, but now I've finally conquerd Europe with my Axis friends, and am currently invading the Soviet Union.
Guess I'll rework all the existing screens in my game. Except of the save/battle screen. For this I will be lazy and use Yanfly. With my current pace it'll take a few months.
Electro Swing--it's like swing--but with electros.
Is it wrong to look like a dead fish at all times :)

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