Once set on an enemy, it will deal Fire damage to them at the beginning of their turn, and the state never expires. However, it can only be active on one enemy at a time. So, if Enemy A has Eternal Flame, and then the player casts it on Enemy B, the...
If your Writer slot ever opens up, I'd be happy to lend my talents! I've been a huge KH fan since I was a kid and this looks really promising! It would be amazing to be a part of a project like this!!
Edit: I'm also pretty handy at mapping!
Or just practice. I've been trying to improve with the Action Sequence Editor tool that Yanfly features on their website because of how easy it is to work with.
Link to that editor:
It seems the tool is down, taken over by a scam download page. Don't go.
I need to impose a second damage cap on all of my formulas to prevent them from going beyond 999,999 damage in a single hit. I know the basic idea of what I need, I just don't know how to write it so RMMV will understand it.
If (a.atk * 4) > 999,999, set damage value to 999,999
If you AREN'T using Yanfly's Armor Scaling, then this gets easy. Just take X - (b.def * 0.6) if you want a 40% reduction, or whatever you want. If you are using that plugin, then best of luck to you.
Hey y'all. I actually don't have a question, just a little nugget for those that may want it.
In Mobius Final Fantasy, Magic is used as a percentage multiplier on ability damage, and the base damage comes from the ability being used. So in a side project I'm doing, I managed to replicate this...
Hey! So my house burned down in January, and it took my laptop and everything I had on there with it, including Quintessence, which I bought. How do I retrieve those animations?
EDIT: Nevermind! Found it!
For those who may need it: On this website, go to"Products", then click log in (same as...
There's nothing in the help file that suggests what should be in there, besides the <respawn:x> and <range:x> tags, of which I know range only seems to work in the event, not the database. What should go on the database enemy?
Also, your demo is just a white screen for me. No title on the...
Starting trying out your ABS Plugin yesterday, and for some reason, as soon as I get within trigger distance of an enemy, I get this:
I have all the settings filled out for every skill that's being used by the actor and the enemy (only 1 actor active, only 1 enemy active) and I filled out the...
This shows up at the very top of the console as soon as I start playtesting:
Uncaught ReferenceError: Window_TBSSkillList is not defined
And this shows up every time I start a battle. It crashes the game.
rpg_managers.js:1756 TypeError: Cannot read property 'apply' of undefined