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  1. ChampX

    Bad Reputation of RPG Maker

    @Robin Hoot I am merely just showing my thought process. I don't actually expect to change people at the end of the day. I will challenge ideas and thoughts that stand out to me to try and understand them better and this was something that didn't click with me so I wanted to dig deeper, but I...
  2. ChampX

    Bad Reputation of RPG Maker

    @Rixis (릭시스) @Robin Hoot so by this logic if the exact same looking game was made in another engine such as Unity or even developed from scratch, would you buy it? This includes aspects that look like RM (there are Unity Asset Store kits that look like RM btw). Yes a lot of free games come out...
  3. ChampX

    What's your monitor resolution?

    Three monitors all at 1920x1080 each.
  4. ChampX

    STUDY: Languages in the RPG Maker Community

    Really only English. I did self study Japanese for awhile and I still have a lot of reading and audio material, but I stopped in favor of bettering my development skills as that would carry me much further and Japanese was more of an interest. I can still read kana, but it would be very...
  5. ChampX

    STUDY: Occupation study of members in the RPG Maker Community

    In school I studied Game Development and Programming and got a bachelors. For awhile, I worked at a gaming company that made casino styled games that essentially played like slot machines. Nowadays though I work in a research field where I develop virtual environments for devices like Oculus...
  6. ChampX

    Bad Reputation of RPG Maker

    People just need to use the best tool for making their game and never honestly become too attached to a single tool. Want to make a classic top down 2D RPG? RPG Maker is ready for ya. How about a 2D platformer? Unity or Game Maker seem solid. Perhaps a first person shooter is up your alley...
  7. ChampX

    Is it possible to protect your game from hackers?

    One thing to keep in mind is Enigma Virtual Box (or Protector) will limit your game to be playable only on Windows. If you have any intention on releasing your game to other platforms like Mac, Linux, or mobile platforms then you will need to come up with a different solution. I do not know of...
  8. ChampX

    Percentage of coders in the RPG Maker community

    Honestly, even if it were probable to actually have every possible plugin compatible with one another, in my opinion they honestly shouldn't be. Even outside RM and in just about any coding project, if I grab two different APIs and throw them into my project, they may work nice with each other...
  9. ChampX

    Uploading Projects to GIT

    Why not use bit bucket? It offers free private repositories and what I currently use.
  10. ChampX

    What course should I take if I want to become a Game Developer?

    In my personal experiences, a lot of game development courses are either theoretical based or project based. What do I mean by this? Theoretical courses don't have you actually doing any actual development but instead just look at games from an analysis view. This can range from things like game...
  11. ChampX

    Is it possible to protect your game from hackers?

    I would honestly worry more about legal protection on any assets you put in your game over physical protection. Given that theft and/or piracy is just an unwinnable cat and mouse game, I wouldn't do any more than necessary in terms of physical protection. You should definitely do more than RM's...
  12. ChampX

    Percentage of coders in the RPG Maker community

    @Zevia I agree with your point, but I'm also not surprised that MV is written the way it is. The very likely scenario was, "we need to move with the times and make RM an easy to use cross-platform engine." "Oh the Node framework with JS using PIXI seems like a good solution." "Well this is a...
  13. ChampX

    Percentage of coders in the RPG Maker community

    As someone who writes code for a living, I found their styles of JS much more intuitive to picking up how the MV framework functions and how JS works. I'm way more familiar with languages like C++ and C# (at least a decade now), so the JS specific quirks felt pretty foreign to me and I had to do...
  14. ChampX

    Accurate Playtime

    @TenTranVN No it doesn't reduce any lag. It instead just makes it so the playtime counter is accurate regardless of if there is lag or not.
  15. ChampX

    Plugin creation issue

    I don't think you can use all ES6 features and the ones you can use will depend on the version of MV you have installed. Javascript, however, isn't my primary language by a long shot, so I can't be 100% sure on that.
  16. ChampX

    Plugin creation issue

    The line Game_Actor.prototype.setup = (actorId) => { should be Game_Actor.prototype.setup = function(actorId) { You must have mistyped it or your text editor got the best of you.
  17. ChampX

    Accurate Playtime

    RPG Maker MV is designed to run generally at 60 fps. As such, it keeps track of the total amount of play time a player has been playing by monitoring the total number of frames that have been run. This is all fine and dandy if the game is always running at 60 fps. If, however, the player is on a...
  18. ChampX

    Player gameplay time estimation

    @MushroomCake28 The solution I posted was one anyone could grab and have it work regardless of the frame rate the game runs at (10, 30, 60, 120, etc) as instead of frames, I'm using the system clock to determine how much time has elapsed. Unless I'm mistaken, I'm not sure how your solution...
  19. ChampX

    Player gameplay time estimation

    I just checked the code of MV specifically and I see this is true so I imagine it to be true for past RMs as well. This then makes the default implementation of playtime counter in RM to not be a reliable measure of an accurate play time by any means as anyone averaging 30 FPS will have half the...
  20. ChampX

    How to tutorial

    At minimal, a tutorial would need some way to convey controls as there is no way that people are going to accurately guess your controls on a standard keyboard. Preferably this is done in a way that isn't breaking immersion from your game world, but obviously this is easier said than done and...

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