The Autonomous movement's are overwritten by anything in the event window when the event is activated. You need to set up the movement in the same place you have the event commands. Autonomous movement is what the event will do while not being interacted with.
Sounds like you need to check the box that says Wait for Completion in both the Balloon windows and move events.
Make a switch called whatever you want "CS Part 2" or something.
When the 1st character has finished doing everything they need to do, turn on that switch.
Then on the other...
I tried out your new sprites templates and I think they're much better looking now :) It really makes the foot look more defined and stand out better!
Also the heavy females are great too, really good work on those :) Looking forward to the elves :)
@breakout With a little bit of time and effort you can make your own clothing on Candacis' sprites instead of relying on what other people make. :) It feels much more rewarding and it's fun so don't give up! My skills aren't the best either but i'm learning in the process.
You could make any kind of stealth system with these 3 plugins.
edit: Just realized, you're after one for VXA...
The reason why that's happening is because it is the enemies turn and there for your players freeze in place when they're taking actions.
For example if you set up an event that makes an enemy do something specific at a specific moment, like attack you when there HP drops below a certain amount...
If you aren't able to figure it out and someone isn't able to give you a proper answer I would say your best bet is to request a Plugin from someone to do what you need it to do, explain to them what you're after and it will save you a lot of time and hassle setting up events.
Or, when you can...
I havn't used the Plugin myself yet so I don't know if this will help you but I figured mentioning it anyways.
If you know how you could probably manipulate that plugin to do what you want. I'm sorry...