You know, your right. And as a web developer I really should have been using the console. :P I keep forgetting about F8. Isn't there a way to have the console open automatically natively, or will i have to write a script for this too. I need to run it though a linter too. For when it starts...
Yeah I was super tired as well when I was posting last night. lol So its all good. I didn't even really see what the if statement was doing till I looked back at it today. But yeah weird. The first time I put it in my plug in manager it still didn't work. I even created a new game and dropped it...
This seems like its closer to the right path.
But what I simply dont understand is why i can do
this._statusWindow.y = parameters['Status Window Y Position']; <-- input any number in the param and it accepts it.
But not this.
this._statusWindow.opacity = parameters['Status Window Opacity']...
There should be no if statement as the function does require one.... it just needs to be a number value. any number. they just need to go to be able to go to the plugin manage and type a number and what ever number they type will go into
this._statusWindow.opacity = parameters['Status Window...
it just seems no matter what parameter is set in there it just wont use it. Still get the undefinded is not a function.
this._statusWindow.opacity = 0; <--- any number here works. the value equals the opacity level. but only if i hand code it...
That is actually what it was named before i just called it myNumber to quickly test it out your snippet.
But the if statement is still seems a bit much. May if I simplify the question a bit.
I just need it to input what ever number they input in the plugin manager to be input into that...
Nope actually that didnt work at all. Now if it was on StatusWindow.x = then it works fine but when i put it on opacity i get the same undefinded function error.
here is the current code.
* @plugindesc RPGMV UI Creator - Menu CORE
* @author Digital Religion
* --- Command...
Hmm that's not working for some reason either. but maybe I'm not inputing it. right here is the whole script.
Plus the need to be able to put any number in there. the values equal 0 to 255.
i added the
var StatusOpacity = parseInt(parameters.myNumber || 0, 10);
Ok This is driving me insane.
I have a parameter set like so.
* @param Status Window Opacity
* @desc Enter window transparancy.
* @default 0
I then have this code referencing it.
this._statusWindow.opacity = parameters['Status Window Opacity'];
Now when i run my project with the the...
I figured I would update this and let you all know I figured it out. I basically made an overwrite of the Scene menu and just not adding the gold window to it. Here is the solution I found. Maybe someone knows of a better way.
var _Scene_Menu_start =...
:/ it really get on my nerves reading stuff about how to write a resume and they say things like "turn your failures into wins!!!" ... no interview Ive ever had cared to hear anything about my failures, and why would they ?