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  1. Isaac The Red

    Mobile Push Notifications

    Yea, the engine just isn't built with that in mind. JRPGs are its intended focus, though I've seen all manner of different games made in the engine. Just that type of game would require a lot of external work to function. Though I've seen multiplayer mom style games built in RPG Maker in the...
  2. Isaac The Red

    How to Fix Game Lag in Android?

    While there are many things that will contribute to lag, one major thing you can do for a game you plan on releasing on Android is minimize your file sizes. Lower bitrate audio, lower the quality a bit on resources... hum.. like in Photoshop, when saving, there is a save for web option that has...
  3. Isaac The Red

    Mobile Push Notifications

    First you have to kind of understand exactly what push notifications are, and how they work in regards to apps. For an app to actually make use of push notifications it needs to have a process running in the background of the device. And with the way RPG Maker MV handles game functions nothing...
  4. Isaac The Red

    What One Thing In RPG Maker Would You Like To See?

    I've made my statement on the past via this post https://forums.rpgmakerweb.com/index.php?threads/database-plugin-manager-ect-not-locking-you-out-of-the-rest-of-the-editor.79837/ but to reiterate. Allow people to have access to more than a single portion of the editor at any given time. As my...
  5. Isaac The Red

    Time Crisis type play in RPG Maker MV

    It would require some rewriting of the code base, as clicking anywhere causes you to move to that location by default, you would need 8 way movement as well. To be honest, it may just be more practical overall to use GameMaker, or PixelGameMakerMV etc to implement this kind of game, usually...
  6. Isaac The Red

    Luna Engine MV Devlog

    This popped up in my Google News feed today, amazing work. Though your sneak peek at the configuration is broken. :3
  7. Isaac The Red

    https://www.youtube.com/watch?v=mWwTGgqzRps If you can help, our boy Drifty will be needing it...

    https://www.youtube.com/watch?v=mWwTGgqzRps If you can help, our boy Drifty will be needing it coming up here. Send him some love!
  8. Isaac The Red

    Sideview Enemy Sprite misbehaves quite a bit.

    Glad we're starting to get things sorted. Yes I was being quite direct on starting out with just the basics to make sure the plugin works as intended from the the default side of things, so we could go down the list. The Animated SV Battlers plugin can be really powerfull, but It needs some good...
  9. Isaac The Red

    @[19858:@Amysaurus] Check out ebay, or local computer repair shops, a lot of the times you can...

    @[19858:@Amysaurus] Check out ebay, or local computer repair shops, a lot of the times you can find a replacement official charger on the cheap that came from a scrapped machine that couldn't be fixed.
  10. Isaac The Red

    An actual project demo.

    I did actually miss that announcement, Thank you. I do think at least one should be bundled with the editor though as not everyone passes through these forums.
  11. Isaac The Red

    Multi-touch and improved DIR PAD

    That's the ticket, afaik no one has made anything remotely like what your after specifically with rpgmakermv android releases in mind. There might be on screen controller code snippets you can find for android development. Though I don't really have any experience in that department.
  12. Isaac The Red

    RPGM v1.6.1's Game Tester Can't be Streamed?

    Two monitor setups are super helpful for streaming, but if you don't have a second screen to use, or the space to use a second screen, look into setting up hotkeys for the streaming software to use, so that you can start/stop streaming with a button press rather than needing to physically click...
  13. Isaac The Red

    Multi-touch and improved DIR PAD

    I think in this case you would have to code such an input into the app that's wrapping your game for android/ios. since in general web browsers themselves only expect one point of click at a time, and usually register 2 points of contact only as a pinch to zoom kind of feature... It's a bit of a...
  14. Isaac The Red

    Not a fan of macs myself, but congrats on the progress :D

    Not a fan of macs myself, but congrats on the progress :D
  15. Isaac The Red

    Huh... well, good luck with the publishing! Hope it sells. :3

    Huh... well, good luck with the publishing! Hope it sells. :3
  16. Isaac The Red

    Part of me is surprised word perfect is still a thing that exists... the other part of me is...

    Part of me is surprised word perfect is still a thing that exists... the other part of me is trying to figure out exactly why you needed word perfect specifically...
  17. Isaac The Red

    Sideview Enemy Sprite misbehaves quite a bit.

    With that plugin list there's nothing conflicting, its the format of that sprite sheet. it's a single animation and doesn't follow what would be the same indexing, so the note tags used are confusing the plugins. Use ONLY <Sideview Battler: Actor1_1> in the note box of an enemy, and put that...
  18. Isaac The Red

    Comment Event Achievement idea

    You call the common event on page 1 of each book case event. That way the achievement event only runs when you read a new bookcase, it wont visibly do anything until say someone reads their 50th bookcase and the variable reaches fifty then the event can do whatever it is you want it to, show...
  19. Isaac The Red

    Comment Event Achievement idea

    @Silva OMG... my brain... I totally overlooked that being the thing. Why am I dumb for no reason at unpredictable times.
  20. Isaac The Red

    Comment Event Achievement idea

    @Silva Good points but how would you make that event only increase the variable the FIRST time you read the book, and not every time you read the book?

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