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  1. Kip

    Mouse house/village Tileset for MV

    Bumping with new idea! Instead of asking people to invent new items to fill a little mouse village, what if instead someone might find it fun to edit a few sprites that already exist? I'll show some examples of sprites that would work well and then explain a little more! ^ Imagine any of...
  2. Kip

    Mouse house/village Tileset for MV

    Oh my goodness! These are some really great resources! I do really like the mushroom house and carrot houses too~ While I think I could make use of them in my project at some point, it's still not quite what I'm looking for however... I'm imagining more of a small town that exists entirely...
  3. Kip

    Mouse house/village Tileset for MV

    Isn't it?! I'm very excited for the idea~ I really hope I can find an artist or two that would be willing to help make it happen!
  4. Kip

    Mouse house/village Tileset for MV

    Hello there all you wonderful sprite artists out there! Today I have a delightfully whimsical request for you all! I am currently creating a small village that is populated entirely by mice. Imagine that you are walking through your home when you notice a small crack in your wall. If you place...
  5. Kip

    "Hobbit Shire" Tileset for MV

    So I've now discovered that all the time I've been spending tediously resizing everything you guys have been posting and aligning them to a grid was tooootally wasted XD I can't believe I made sucha silly mistake! hahaha oh well, I just tested the pictures after saving everyone's tilesets from a...
  6. Kip

    "Hobbit Shire" Tileset for MV

    haaa, good to know X3 I can't believe I didn't notice that~ Oh well, live and learn, thanks! That explains why things weren't lining up quite right with one another then ^.^; Haha I think I'll be running off to bed for tonight, but I can't wait to keep messing around with all the materials...
  7. Kip

    "Hobbit Shire" Tileset for MV

    Hmm, Maybe I've been making mistakes when copying the pictures you all have been posting ^.^; for some reason when I tried copying gabrelik's pics the way he posted them, nothing seemed to line up right in RPG maker. but you're right, your pics look much cleaner than the ones I have!  Should...
  8. Kip

    "Hobbit Shire" Tileset for MV

    I went ahead and made a few more small edits to your guy's great work to make them fit better in the tileset grid format for RPG Maker =^.^= Thank you SO much @Gabrelik These new fences are going to look great and the stairs are a nice touch too! I hadn't noticed that little row of pixel...
  9. Kip

    "Hobbit Shire" Tileset for MV

    @Calamitous Magic Oooohhhh goodness! These are wonderful! And look at the little statues! <3<3 they are sooo adorable! You are very right, Thank you so much for this! the more little details I have like this, the better!
  10. Kip

    "Hobbit Shire" Tileset for MV

    I went ahead and adjusted the tilesets you guys made so that they are more inline with a proper tileset grid~ I did my best to line them up evenly and adjusted some of the little accessories and stuff too so they should be easier for people to just copy into their tilesets folder and use right...
  11. Kip

    Editing the Character Generator

    Oohhh mmmmyyy goodness! This might just be the answer to everything! Literally ALL the things~  I can no wait to try this out and see how it goes! I'll definitely post back here if everything looks good! Thankyouthankyouthankyou sssoooo much! I can't believe I couldn't find this!
  12. Kip

    "Hobbit Shire" Tileset for MV

    @Gabrelik Oh I'll be sure to post screenshots of the finished project! Before I do though, I'll have to finish working out the final kinks in customizing the default character generator in RPG maker MV. I'm trying to get it to help me create all kinds of critters, bunnies included so that I can...
  13. Kip

    "Hobbit Shire" Tileset for MV

    *squee* omg it looks great so far! Thank you guys sssoooo much! I absolutely love how it's turning out! You even got the cute little doors!
  14. Kip

    Editing the Character Generator

    Hello! it's me, back again, trying to do things that RPG Maker MV would rather I not do~ Today, we are making changes to the Default character Generator built in to RPG Maker MV! wooo! You see, it has come to my attention that the RPG maker software's limitations make in game characters be...
  15. Kip

    "Hobbit Shire" Tileset for MV

    @Gabrelik @LadyBaskerville Thank you both so much! I'm so excited to see how this comes out! 
  16. Kip

    "Hobbit Shire" Tileset for MV

    Omg yes! That would be amazing! I've been trying to do that myself for the last few hours...but sadly I've only been able to remind myself of how artistically challenged I am X3 I would absolutely adore you if you were able to do a few edits like that for me!
  17. Kip

    "Hobbit Shire" Tileset for MV

    I am in search for a tileset that might allow me to create a small village/town that is reminiscent of "The Hobbit Shire" from the Lord of the rings trilogy. I would LOVE to pay someone to create a tileset that looks something like one of the examples below!   I am trying to make a small...
  18. Kip

    Parallel Event processing during battles

    You...You are quite possibly a genius ^.^; I feel like there was some reason why I had broken this up into 3 different events, but to be quite honest it's been a few weeks since I put these events together. It's possible that I just had a specific idea in mind as to how I was going to do...
  19. Kip

    Parallel Event processing during battles

    JLowther is right, you can't use troop events for events that you want to continually run in the background because the battle will get stuck on that loop forever and never move on to the next event. And if you exit the loop you are no longer running the variable witch is no good either. For...
  20. Kip

    Parallel Event processing during battles

    Honestly, at this point I am willing to pay money for someone to be able to help me achieve this. I feel like I can't be the only one looking to be able to Parallel process multiple common events at once during a battle without having to wait for each turn to pass for something to refresh. If...

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