UPDATE - Version 4.12
Here comes a new mission again. Face old foes, revisit dead places, enjoy ~~
The next mission will probably take longer to prepare, as I'll have to create many complicated sprites.
UPDATE - Version 4.10
Here comes a new primary mission. You'll learn a few things about the God Realm in this mission. Enjoy :D
I've added on the first post the number of missions that will be avaible when chapter II is over. This chapter will be completed when we reach v4.15 :)
UPDATE - Version 4.09
Even though I have a new job, hence less free time, I can still work on the game. So here comes version 4.09 with a new secondary mission : The forbidden weapon !
This time, you'll have more puzzles than battles, time to make that brain work out a bit :D
UPDATE - Version 4.08
Here we come with a new mission, the trial of The Death. Have fun touring on an island with several hazards. This mission is a bit longer than most mission, as it takes me 1 hour and a half to complete.... When you know what to do :D
And i'll put the picture of one of the...
For now, the software has been created with Visual Basic . NET, which is only for Windows. As of now, perhaps you could try with Wine to emulate windows and launch the software.
My plan for later (not before 2020 though) would be to rewrite the software with Java, to make it work with...
With so little time I have nowadays, I still managed to sort out a few issues/crashes @Anyone mentioned. I don't have time right now for more, I could barely spare two hours, but this should cover the most critical flaws you pointed out. The current change log is:
Change log -...
@atoms : Thanks :)
I somehow got too much energy, as I already finished mission II.12 by going at full power (~14h per day ?), and I started mission II.13 already. :dizzy:
Since I still have one vacation week left, I started to stream when I'm working on my game, so people can see. I'm not...
Goals for June, hmm... I'm not really sure, but I'd like to finish mission II.12 at least. Now that I defined all upcoming secondary missions, I want to map them :D
As for progress, at least I'm done with a new type of transport ship, a mix between a carriage and some space tech :
You can always - with the advanced mode - add new masks later. The generator will still ask for some mask file when you create the resource, but if you want you may put a blank file instead, and change later that file. You won't have to delete and add the other picture again, you can simply...
The number of subcoulours is normally calculated from the amount of colors in the "color" files (the one ending with _c.png). It takes into account the number of colors through the charset, damage set, and side-view actor. Which mean, naming isn't perhaps the problem, but the colour files may be.
Oopsie I didn't see your message; You enter the Author name when you import resources. Else, it will be the default name.
As for a preview, why not, but I need to think of the location of such preview.
:/ it really get on my nerves reading stuff about how to write a resume and they say things like "turn your failures into wins!!!" ... no interview Ive ever had cared to hear anything about my failures, and why would they ?