as the topic names says, i have a problem with the Order Turn Battle System in collaboration with Yanflys Buffs and States Core.
If i use in a state the <Custom Start Turn> tag, than the tag always applies at the beginning of the Round and not at the specific actors turn.
Thanks very much :)
@Waterguy Do you also have problems with the "weak" motion? I tried it in my project and in some other clean projects, but the weak motion didnt work...
I dont know, but sounds like something is not adjusted right. Maybe some names between dragonbones and the maker dont...
Yeah i thought, thats be easier only to set up the motion and only play the animation at the moment where it be called in the sequence. So you dont have to make movement with the actor.
And if an attack should hit more than one enemy so its easier to set it via the sequence. The dev have much...
Do you mean, you get an window that says 'you have got a message'
And than the player have to go to a mailbox?
Than of course. You have to trigger the new message as well and so can trigger the message box too.
Really impressive to see!
I like the possibility to change your visual equip thats really nice!
Is it right, that you cant use these animation or special animations in the action sequences from yanfly?
So that you can set up some motions and call it with a comment like the dragon bones plugin...
Ive created a video for you.
Its only menu scene bugs. And one visual bug, i think.
At 0:25: After open the shop, is no cursor at the choices and if you press enter you will get an error.
At 0:35: Same here, if you want to select the second weapon to synth with. No cursor, press enter...
:/ it really get on my nerves reading stuff about how to write a resume and they say things like "turn your failures into wins!!!" ... no interview Ive ever had cared to hear anything about my failures, and why would they ?