We don't have a huge amount to show after the holiday period but you guys made me want to post something out :)
here's a map we're working on, a battlement. It's actually one of the final maps we need to complete for the demo. I'm really looking forward to being able to play...
@phamtruong1992 Thanks for your comments. I've been eager to experiment with isometric angles to make things a little more "interesting" than the standard top down angles. :) hopefully overall it pays off in the end.
@Christian777 Neither can I! There is still a lot of work to do and, working...
dropping this shop design here for Izumo beach and I am updating the OP.
We're coming up to the final stretch for the demo drop. Looking forward to getting all the bugs ironed out..
Mapping wise, we're pretty much done. I got some more stuff I need to do with battle system + cinematic scenes...
Hey man, thanks for the reply and comments.
For clarity, do you mean that the VO doesn’t synch with the facial animations? Or do you mean that the cutscenes don’t seem to follow what is happening within the battle itself? Or both?
At the end of cutscene 2, I intend to show the antagonist in a...
It never seems like the right time but I guess now is as good a time as any to drop some content with some meat and bones on it.. an idea of the direction we're heading with the battle system & cutscenes.
Since we're still very much in Beta, you may notice some of the following in the vid;~
As a concept it sounds interesting enough and i can imagine that the protagonist may meet some interesting characters along the way from this underworld environment.
There is also a good opportunity to explore some lore of this new world.
Thanks @Eric_SD-RPG-Studio , @Marquise* @potatopoofer , @Finnuval
Eagle eyed Finnuval - you're absolutely right and thanks for pointing it out. In the latest build the birds in the scene will be slowed down to a more natural speed :)